Genasi, Air

Medium Outsider (Native) — CR 1

()Updated 3.5

Genasi, Air is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).

Hit Dice
1d8+1 (5 hp)
Initiative
+1
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+1/+1
Attack
Rapier +2 melee
Full Attack
Rapier +2 melee
STR
13
DEX
13
CON
12
INT
12
WIS
7
CHA
6
Fort / Ref / Will
+3 / +1 / -2
Challenge Rating
1
Alignment
Often neutral
Organization
Solitary
Treasure
Standard
Level Adjustment
+1

Special Abilities

Mingle with WindAir Resistance

Feats

GENASI CHARACTERS The favored class of all genasi is fighter, though many clerics, wizards, and sorcerers are found among them. Genasi clerics always have access to their own elemental domain (Air, Earth, Fire, or Water), as well as one other domain of their choice. In The Realms Denizens of all the planes pass through Faerûn with surprising frequency, and half-planar and planetouched children are often the result. Genasi are usually found either in isolated wilderness areas or in sophisticated urban centers such as Waterdeep, where their unusual appearance raises few eyebrows. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

GENASI CHARACTERS The favored class of all genasi is fighter, though many clerics, wizards, and sorcerers are found among them. Genasi clerics always have access to their own elemental domain (Air, Earth, Fire, or Water), as well as one other domain of their choice. In The Realms Denizens of all the planes pass through Faerûn with surprising frequency, and half-planar and planetouched children are often the result. Genasi are usually found either in isolated wilderness areas or in sophisticated urban centers such as Waterdeep, where their unusual appearance raises few eyebrows. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.