Gargoyle
Medium Monstrous Humanoid (Earth) — CR 4
- Hit Dice
- 4d8+19 (37 hp)
- Initiative
- +2
- Speed
- Land 40 ft
- Armor Class
- 16, touch 12, flat-footed 14
- Base Attack / Grapple
- +4/+6
- Attack
- Claw +6 melee (1d4+2)
- Full Attack
- 2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)
- STR
- 15
- DEX
- 14
- CON
- 18
- INT
- 6
- WIS
- 11
- CHA
- 7
- Fort / Ref / Will
- +5 / +6 / +4
- Challenge Rating
- 4
- Alignment
- Usually Chaotic-Evil
- Organization
- Solitary, pair, or wing (5–16)
- Treasure
- Standard
- Environment
- Any
- Level Adjustment
- +5
Special Abilities
Feats
This creature looks like a grotesque, winged humanoid with a horned head and a stony hide.
Description
A gargoyle is a vicious flying predator that enjoys torturing creatures weaker than itself. Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain. When not enjoying their favorite pastime, a wing of gargoyles can be found waiting silently for prey or bragging among themselves.
Gargoyles speak Common and Terran.
Combat
Gargoyles either remain still, then suddenly attack, or dive onto their prey.
A gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.