Galeb Duhr
Medium Elemental (Earth) — CR 9
Galeb Duhr is a D&D 3.5 monster from —. CR 9, HD 8d8+40 (76 hp).
- Hit Dice
- 8d8+40 (76 hp)
- Initiative
- -3
- Speed
- land 10 ft, 10 ft., burrow 10 ft.
- Base Attack / Grapple
- +6/+7
- Attack
- Slam +7 melee
- Full Attack
- 2 slams +7 melee
- STR
- 13
- DEX
- 5
- CON
- 20
- INT
- 11
- WIS
- 16
- CHA
- 12
- Fort / Ref / Will
- +11 / -1 / +7
- Challenge Rating
- 9
- Alignment
- Always neutral
- Organization
- Solitary pair or tumble (3-5)
- Treasure
- No coins; standard goods (gems only); standard items (potions only)
- Level Adjustment
- +5
- Spell Resistance
- 21
Special Abilities
Freeze
Feats
Description
Tremorsense (Ex): A galeb duhr can automatically sense the location of anything within 300 feet that is in contact with the ground.
Galeb duhrs are usually solitary creatures, though they occasionally live with a few of their own kind. When approached, a galeb duhr can easily make it itself noticed. When irritated into combat, however, it attacks with its slams.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.