Fungus, Shrieker

Medium Plant — CR 1

Monster Manual v.3.5 (MM), p. 1133.5
Hit Dice
2d8+2 (11 hp)
Initiative
-5
Speed
Land null ft
Armor Class
8, touch 5, flat-footed 8
Base Attack / Grapple
+1/+4
Attack
Full Attack
CON
13
WIS
2
CHA
1
Fort / Ref / Will
+4 / -5 / -4
Challenge Rating
1
Alignment
Always Neutral
Organization
Solitary or patch (3–5)
Treasure
None
Environment
Undergrounds
Level Adjustment

Special Abilities

ShriekLow-Light VisionPlant Traits

This creature looks like a human-sized mushroom.

Description

Unlike ordinary kinds of fungus, which are harmless to other living creatures, the two specimens described here—the shrieker and the violet fungus—can be dangerous to unwary adventurers.

A fungus lacks chlorophyll, a true stem, roots, or leaves. Incapable of photosynthesis, it exists as a parasite, breaking down organic matter slowly. While both of the creatures described here occur individually, shriekers and violet fungi often coexist in the same environment.

A shrieker is a stationary fungus that emits a loud noise to attract prey or when disturbed. Shriekers live in dark, subterranean places, often in the company of violet fungi, whose poison they are immune to.

Shriekers come in of shades of purple.

Combat

Shriekers and violet fungi often work together to attract and kill prey. When the shriekers’ hellish racket attracts a curious creature, the violet fungus tries to kill it. Both creatures enjoy the fruits of a successful hunt.

A shrieker has no means of attack. Instead, it lures prey to its vicinity by emitting a loud noise.

Shriek (Ex): Movement or a light source within 10 feet of a shrieker causes the fungus to emit a piercing sound that lasts for 1d3 rounds. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers come to learn that the fungus’s noise means there is food nearby.