Frost Salamander

Medium Magical Beast (Cold) — CR 7

()Updated 3.5

Frost Salamander is a D&D 3.5 monster from —. CR 7, HD 12d10+12 (78 hp).

Hit Dice
12d10+12 (78 hp)
Initiative
+2
Speed
land 30 ft, 30 ft., climb 30 ft.
Base Attack / Grapple
+12/+12
Attack
4 claws +12 melee and bite +10 melee
Full Attack
4 claws +12 melee and bite +10 melee
STR
11
DEX
15
CON
12
INT
6
WIS
12
CHA
7
Fort / Ref / Will
+9 / +10 / +5
Challenge Rating
7
Alignment
Always chaotic evil
Organization
Solitary or pair
Treasure
Standard
Level Adjustment
+3

Special Abilities

Cold AuraCold Subtype

Feats

In combat, a frost salamander rears up on its two hind legs and slashes with all four front legs while biting with its vicious teeth. It might also try bull rushing an enemy backward into a pool of freezing water. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

In combat, a frost salamander rears up on its two hind legs and slashes with all four front legs while biting with its vicious teeth. It might also try bull rushing an enemy backward into a pool of freezing water. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.