Frost Salamander
Medium Magical Beast (Cold) — CR 7
Frost Salamander is a D&D 3.5 monster from —. CR 7, HD 12d10+12 (78 hp).
- Hit Dice
- 12d10+12 (78 hp)
- Initiative
- +2
- Speed
- land 30 ft, 30 ft., climb 30 ft.
- Base Attack / Grapple
- +12/+12
- Attack
- 4 claws +12 melee and bite +10 melee
- Full Attack
- 4 claws +12 melee and bite +10 melee
- STR
- 11
- DEX
- 15
- CON
- 12
- INT
- 6
- WIS
- 12
- CHA
- 7
- Fort / Ref / Will
- +9 / +10 / +5
- Challenge Rating
- 7
- Alignment
- Always chaotic evil
- Organization
- Solitary or pair
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Cold AuraCold Subtype
Feats
Description
In combat, a frost salamander rears up on its two hind legs and slashes with all four front legs while biting with its vicious teeth. It might also try bull rushing an enemy backward into a pool of freezing water.
Cold Subtype
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.