Frost Folk

Medium Monstrous Humanoid (Cold) — CR 2

()Updated 3.5

Frost Folk is a D&D 3.5 monster from —. CR 2, HD 4d8+4 (22 hp).

Hit Dice
4d8+4 (22 hp)
Initiative
+1
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+4/+6
Attack
Battleaxe +7 melee or composite longbow (+2 Str bonus) +5 ranged
Full Attack
Battleaxe +7 melee or composite longbow (+2 Str bonus) +5 ranged
STR
15
DEX
12
CON
13
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+4 / +5 / +4
Challenge Rating
2
Alignment
Often neutral evil
Organization
Solitary, family (3-6 plus 1-2 winter wolves), clan (10-30 and 2-8 winter wolves), or village (20-400 and 4-24 winter wolves)
Treasure
Standard
Level Adjustment
+1

Special Abilities

Ice BlastSnowsight

Feats

Frost folk are disciplined fighters with a keen sense of tactics. They enjoy bloody slaughter and often set ambushes in deep snow, where axe fighters hide beneath the powder and archers can fire their bows at opponents whose movement is hindered. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

Frost folk are disciplined fighters with a keen sense of tactics. They enjoy bloody slaughter and often set ambushes in deep snow, where axe fighters hide beneath the powder and archers can fire their bows at opponents whose movement is hindered. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.