Frost Folk
Medium Monstrous Humanoid (Cold) — CR 2
Frost Folk is a D&D 3.5 monster from —. CR 2, HD 4d8+4 (22 hp).
- Hit Dice
- 4d8+4 (22 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +4/+6
- Attack
- Battleaxe +7 melee or composite longbow (+2 Str bonus) +5 ranged
- Full Attack
- Battleaxe +7 melee or composite longbow (+2 Str bonus) +5 ranged
- STR
- 15
- DEX
- 12
- CON
- 13
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +4 / +5 / +4
- Challenge Rating
- 2
- Alignment
- Often neutral evil
- Organization
- Solitary, family (3-6 plus 1-2 winter wolves), clan (10-30 and 2-8 winter wolves), or village (20-400 and 4-24 winter wolves)
- Treasure
- Standard
- Level Adjustment
- +1
Special Abilities
Ice BlastSnowsight
Feats
Description
Frost folk are disciplined fighters with a keen sense of tactics. They enjoy bloody slaughter and often set ambushes in deep snow, where axe fighters hide beneath the powder and archers can fire their bows at opponents whose movement is hindered.
Cold Subtype
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.