Formian, Warrior

Medium Outsider (Lawful, Extraplanar) — CR 3

Monster Manual v.3.5 (MM), p. 1093.5
Hit Dice
4d8+8 (26 hp)
Initiative
+3
Speed
Land 40 ft
Armor Class
18, touch 13, flat-footed 15
Base Attack / Grapple
+4/+7
Attack
Sting +7 melee (2d4+3 plus poison)
Full Attack
Sting +7 melee (2d4+3 plus poison) and 2 claws +5 melee (1d6+1) and bite +5 melee (1d4+1)
STR
17
DEX
16
CON
14
INT
10
WIS
12
CHA
11
Fort / Ref / Will
+6 / +7 / +5
Challenge Rating
3
Alignment
Always Lawful-Neutral
Organization
Solitary, team (2–4), or troop (6–11)
Treasure
Standard
Environment
Clockwork Nirvana of Mechanus
Level Adjustment
Spell Resistance
18

Special Abilities

PoisonHive MindImmunity to PoisonImmunity to PetrificationImmunity to ColdResistance to ElectricityResistance to FireResistance to SonicSpell Resistance

Feats

This creature is about the size of a pony. It looks like an ant, but holds its head and thorax upright. Its mouth features powerful-looking mandibles. The creature has humanlike shoulders and arms ending in powerful hands with sharp claws. Its abdomen bears a stinger.

Description

Formians hail from the plane of Mechanus. They seek to colonize all that they see and incorporate all living things into their hive as workers.

Expansionist in the extreme, formians are dedicated to spreading their colonies until they have taken over everything and their order is unquestioned. To further this end, they attack all other creatures, usually to put them to work building and expanding cities. Formians maintain these “conscripted” workers as well as those mentally dominated by the power of their taskmasters.

A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; size and appearance differs for each variety.

Formian warriors exist only to fight.

Warriors rank only slightly above workers. They communicate through the hive mind to convey battle plans and make reports to their commanders. They cannot speak otherwise.

A warrior is about 5 feet long and about 4-1/2 feet high at the front. It weighs about 180 pounds.

Combat

Formians are generally aggressive, seeking to subdue all they encounter. If they perceive even the slightest threat to their hive-city or to their queen, they attack immediately and fight to the death. Any formian also attacks immediately if ordered to do so by a superior.

Warriors are wicked combatants, using claws, bite, and a poisonous sting all at once. Through the hive mind, they attack with coordinated and extremely efficient tactics.

A formian warrior’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.

Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Str. The save DC is Constitution-based.