Fleshvigor Ghoul

Medium Undead — CR 2

Realmshelps (RH)3.5
Hit Dice
2d12 (13 hp)
Initiative
+2
Speed
30 ft, 30 ft.
Armor Class
16, touch 12, flat-footed 14
Base Attack / Grapple
+1/+3
Attack
Bite +4 melee Full Attack: Bite +4 melee (1d6+2 plus paralysis) and 2 claws +1 melee
STR
15
DEX
15
INT
13
WIS
14
CHA
12
Fort / Ref / Will
+0 / +2 / +5
Challenge Rating
2
Alignment
Always chaotic evil

Special Abilities

Ghoul feverparalysis

Feats

Fleshvigor Ghoul* (CR 2)

Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Bite +4 melee
Full Attack: Bite +4 melee (1d6+2 plus paralysis) and 2 claws +1 melee
Damage: Bite 1d6+2 plus paralysis, claw 1d3+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis Abilities: Str 15, Dex 15, Con -, Int 13, Wis 14, Cha 12
Special Qualities: Cannibalistic healing, undead traits, +2 turn resistance
Feats: Multiattack; Weapon Focus (bite)
Skills: Balance +6, Climb +6, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium) Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None

Description

Fleshvigor Ghoul* (CR 2)

Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Bite +4 melee
Full Attack: Bite +4 melee (1d6+2 plus paralysis) and 2 claws +1 melee
Damage: Bite 1d6+2 plus paralysis, claw 1d3+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis Abilities: Str 15, Dex 15, Con -, Int 13, Wis 14, Cha 12
Special Qualities: Cannibalistic healing, undead traits, +2 turn resistance
Feats: Multiattack; Weapon Focus (bite)
Skills: Balance +6, Climb +6, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium) Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None

Combat

Fleshvigor Ghoul* (CR 2)

Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Bite +4 melee
Full Attack: Bite +4 melee (1d6+2 plus paralysis) and 2 claws +1 melee
Damage: Bite 1d6+2 plus paralysis, claw 1d3+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis Abilities: Str 15, Dex 15, Con -, Int 13, Wis 14, Cha 12
Special Qualities: Cannibalistic healing, undead traits, +2 turn resistance
Feats: Multiattack; Weapon Focus (bite)
Skills: Balance +6, Climb +6, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium) Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None