Fleshvigor Ghoul
Medium Undead — CR 2
- Hit Dice
- 2d12 (13 hp)
- Initiative
- +2
- Speed
- 30 ft, 30 ft.
- Armor Class
- 16, touch 12, flat-footed 14
- Base Attack / Grapple
- +1/+3
- Attack
- Bite +4 melee Full Attack: Bite +4 melee (1d6+2 plus paralysis) and 2 claws +1 melee
- STR
- 15
- DEX
- 15
- INT
- 13
- WIS
- 14
- CHA
- 12
- Fort / Ref / Will
- +0 / +2 / +5
- Challenge Rating
- 2
- Alignment
- Always chaotic evil
Special Abilities
Ghoul feverparalysis
Feats
Fleshvigor Ghoul* (CR 2)
Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Bite +4 melee
Full Attack: Bite +4 melee (1d6+2 plus paralysis) and 2 claws +1 melee
Damage: Bite 1d6+2 plus paralysis, claw 1d3+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis Abilities: Str 15, Dex 15, Con -, Int 13, Wis 14, Cha 12
Special Qualities: Cannibalistic healing, undead traits, +2 turn resistance
Feats: Multiattack; Weapon Focus (bite)
Skills: Balance +6, Climb +6, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium) Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None
Description
Fleshvigor Ghoul* (CR 2)
Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Bite +4 melee
Full Attack: Bite +4 melee (1d6+2 plus paralysis) and 2 claws +1 melee
Damage: Bite 1d6+2 plus paralysis, claw 1d3+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis Abilities: Str 15, Dex 15, Con -, Int 13, Wis 14, Cha 12
Special Qualities: Cannibalistic healing, undead traits, +2 turn resistance
Feats: Multiattack; Weapon Focus (bite)
Skills: Balance +6, Climb +6, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium) Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None
Combat
Fleshvigor Ghoul* (CR 2)
Medium Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +7
Hit Dice: 2d12 (13 hp)
Fort +0, Ref +2, Will +5 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Bite +4 melee
Full Attack: Bite +4 melee (1d6+2 plus paralysis) and 2 claws +1 melee
Damage: Bite 1d6+2 plus paralysis, claw 1d3+1 plus paralysis
Special Attacks/Actions: Ghoul fever, paralysis Abilities: Str 15, Dex 15, Con -, Int 13, Wis 14, Cha 12
Special Qualities: Cannibalistic healing, undead traits, +2 turn resistance
Feats: Multiattack; Weapon Focus (bite)
Skills: Balance +6, Climb +6, Hide +6, Jump +6, Move Silently +6, and Spot +7
Advancement: 3 HD (Medium) Climate/Terrain: Any
Organization: Solitary, gang (2-4), or pack (7-12)
Treasure/Possessions: None