Firenewt

Medium Monstrous Humanoid (Fire) — CR 1

()Updated 3.5

Firenewt is a D&D 3.5 monster from —. CR 1, HD 2d8+2 (11 hp).

Hit Dice
2d8+2 (11 hp)
Initiative
+1
Speed
land 20 ft, 20 ft. (chainmail), base 30 it
Base Attack / Grapple
+2/+2
Attack
Longsword +2 melee
Full Attack
Longsword +2 melee
STR
10
DEX
13
CON
13
INT
7
WIS
10
CHA
8
Fort / Ref / Will
+1 / +4 / +3
Challenge Rating
1
Alignment
Usually neutral evil
Organization
Solitary, gang (5-10), warband (16-35), tribe (81-100, including 2 clerics of 1st-4th level, 4 elite warriors of 2nd or 3rd level, and an overlord of 4th-6th level)
Treasure
Standard
Level Adjustment
+3

Special Abilities

Breath WeaponFire Subtype

Feats

Firenewt warriors are typically armored in chainmail and carry longswords, battleaxes, or longspears. Fully 33% of firenewts encountered on the surface ride giant striders trained for melee. At least 90% of elite warriors and all clerics ride these mounts as well. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

Firenewt warriors are typically armored in chainmail and carry longswords, battleaxes, or longspears. Fully 33% of firenewts encountered on the surface ride giant striders trained for melee. At least 90% of elite warriors and all clerics ride these mounts as well. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.