Firenewt
Medium Monstrous Humanoid (Fire) — CR 1
Firenewt is a D&D 3.5 monster from —. CR 1, HD 2d8+2 (11 hp).
- Hit Dice
- 2d8+2 (11 hp)
- Initiative
- +1
- Speed
- land 20 ft, 20 ft. (chainmail), base 30 it
- Base Attack / Grapple
- +2/+2
- Attack
- Longsword +2 melee
- Full Attack
- Longsword +2 melee
- STR
- 10
- DEX
- 13
- CON
- 13
- INT
- 7
- WIS
- 10
- CHA
- 8
- Fort / Ref / Will
- +1 / +4 / +3
- Challenge Rating
- 1
- Alignment
- Usually neutral evil
- Organization
- Solitary, gang (5-10), warband (16-35), tribe (81-100, including 2 clerics of 1st-4th level, 4 elite warriors of 2nd or 3rd level, and an overlord of 4th-6th level)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Breath WeaponFire Subtype
Feats
Description
Firenewt warriors are typically armored in chainmail and carry longswords, battleaxes, or longspears. Fully 33% of firenewts encountered on the surface ride giant striders trained for melee. At least 90% of elite warriors and all clerics ride these mounts as well.
Fire Subtype
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.