Fire Elemental, Small
Small Elemental (Fire) (Fire, Extraplanar) — CR 1
Fire Elemental, Small is a D&D 3.5 monster from MM, p. 98. CR 1, HD 2d8 (9 hp).
- Hit Dice
- 2d8 (9 hp)
- Initiative
- +5
- Speed
- Land 50 ft
- Armor Class
- 15, touch 12, flat-footed 14
- Base Attack / Grapple
- +1/-3
- Attack
- Slam +3 melee (1d4 plus 1d4 fire)
- Full Attack
- Slam +3 melee (1d4 plus 1d4 fire)
- STR
- 10
- DEX
- 13
- CON
- 10
- INT
- 4
- WIS
- 11
- CHA
- 11
- Fort / Ref / Will
- +0 / +4 / +0
- Challenge Rating
- 1
- Alignment
- Usually Neutral
- Organization
- Solitary
- Treasure
- None
- Environment
- Elemental Plane of Fire
- Level Adjustment
- —
Special Abilities
Feats
A mass of ambulatory flame races across the ground, seeming to flicker and spark from a central, humanoid-shaped conflagration. Like a living inferno, the fire-creature’s burning dance of heat and flame brings it ever closer.
Description
Elementals are incarnations of the elements that compose existence. They are as wild and dangerous as the forces that birthed them.
Fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so. When one speaks, its voice sounds like the crackle and hiss of a great fire.
Combat
Elementals have varied combat abilities and tactics, but all have the same elemental qualities.
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.