Fire Elemental, Small

Small Elemental (Fire) (Fire, Extraplanar) — CR 1

Monster Manual v.3.5 (MM), p. 98Updated 3.5

Fire Elemental, Small is a D&D 3.5 monster from MM, p. 98. CR 1, HD 2d8 (9 hp).

Hit Dice
2d8 (9 hp)
Initiative
+5
Speed
Land 50 ft
Armor Class
15, touch 12, flat-footed 14
Base Attack / Grapple
+1/-3
Attack
Slam +3 melee (1d4 plus 1d4 fire)
Full Attack
Slam +3 melee (1d4 plus 1d4 fire)
STR
10
DEX
13
CON
10
INT
4
WIS
11
CHA
11
Fort / Ref / Will
+0 / +4 / +0
Challenge Rating
1
Alignment
Usually Neutral
Organization
Solitary
Treasure
None
Environment
Elemental Plane of Fire
Level Adjustment

Special Abilities

BurnDarkvisionElemental TraitsImmunity to FireVulnerability to Cold

Feats

A mass of ambulatory flame races across the ground, seeming to flicker and spark from a central, humanoid-shaped conflagration. Like a living inferno, the fire-creature’s burning dance of heat and flame brings it ever closer.

Description

Elementals are incarnations of the elements that compose existence. They are as wild and dangerous as the forces that birthed them.

Fire elementals are fast and agile. The merest touch from their fiery bodies is sufficient to set many materials aflame.

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so. When one speaks, its voice sounds like the crackle and hiss of a great fire.

Combat

Elementals have varied combat abilities and tactics, but all have the same elemental qualities.

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.