Feyri
Medium Outsider (Native) — CR 2
Feyri is a D&D 3.5 monster from —. CR 2, HD 1d8 (4 hp).
- Hit Dice
- 1d8 (4 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft., fly 40 ft. (poor)
- Base Attack / Grapple
- +1/+1
- Attack
- Longsword +2
- Full Attack
- Longsword +2
- STR
- 13
- DEX
- 13
- CON
- 10
- INT
- 12
- WIS
- 9
- CHA
- 8
- Fort / Ref / Will
- +1 / +3 / +2
- Challenge Rating
- 2
- Alignment
- Usually chaotic evil
- Organization
- Solitary, band (2-8), or house (10-20)
- Treasure
- Standard
- Level Adjustment
- +2
Special Abilities
Elven TraitsAlternate Form
Feats
Description
charm personclairaudience/clairvoyancedamage reduction 10/+1darknessdetect thoughtsdimension doorenervationfire resistance 10suggestion+2 racial bonus on saves against electricity+2 racial bonus on saves against poison
Fey'ris can use their spell-like abilities once per day; their caster level is 1st level or their character level.
immunity to sleep spells and effects+2 racial bonus on Will saves against enchantment spells or effectsLow-Light Vision: Fey'ris can see twice as far as a human in starlight, moonlight, torchlight, etc. They also retain the ability to distinguish color and detail under these conditions.
Skills: Fey'ris gain a +2 racial bonus on Bluff, Hide, Listen, Search, and Spot checks.
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.