Ferrumach (Rilmani)

Medium Outsider (Extraplanar) — CR 9

()Updated 3.5

Ferrumach (Rilmani) is a D&D 3.5 monster from —. CR 9, HD 8d8+72 (108 hp).

Hit Dice
8d8+72 (108 hp)
Initiative
+1
Speed
land 30 ft, 30 ft. (20 ft. in +1 full plate)
Base Attack / Grapple
+8/+15
Attack
+1 heavy lance +16 melee, or +1 battleaxe +16 melee
Full Attack
+1 heavy lance +16/+11 melee, or +1 battleaxe +16/+11 melee
STR
24
DEX
13
CON
28
INT
15
WIS
13
CHA
20
Fort / Ref / Will
+15 / +7 / +7
Challenge Rating
9
Alignment
Always neutral
Organization
Solitary or squad (2-8)
Treasure
No coins, double goods, standard items
Level Adjustment
+5
Spell Resistance
20

Special Abilities

Summon RilmaniChange ShapeFear Aura

Feats

Although the most martial and aggressive of the rilmani, ferrumachs would rather have creatures obey their commands and observe rilmani ideals than fight them. Ferrumachs often attempt to intimidate and frighten away foes before resorting to violence. Even so, ferrumachs are well equipped to use force to carry out the aurumachs' orders. A ferrumach can be summoned using a summon monster VII spell. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Description

Although the most martial and aggressive of the rilmani, ferrumachs would rather have creatures obey their commands and observe rilmani ideals than fight them. Ferrumachs often attempt to intimidate and frighten away foes before resorting to violence. Even so, ferrumachs are well equipped to use force to carry out the aurumachs' orders. A ferrumach can be summoned using a summon monster VII spell. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.