Ettin

Large Giant — CR 6

Monster Manual v.3.5 (MM), p. 1063.5
Hit Dice
10d8+20 (65 hp)
Initiative
+3
Speed
Land 30 ft, in hide armor; base 40 ft.
Armor Class
18, touch 8, flat-footed 18
Base Attack / Grapple
+7/+17
Attack
Morningstar +12 melee (2d6+6) or javelin +5 ranged (1d8+6)
Full Attack
2 morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6)
STR
23
DEX
8
CON
15
INT
6
WIS
10
CHA
11
Fort / Ref / Will
+9 / +2 / +5
Challenge Rating
6
Alignment
Usually Chaotic-Evil
Organization
Solitary, gang (2–4), troupe (1–2 plus 1–2 brown bears), band (3–5 plus 1–2 brown bears), or colony (3–5 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins)
Treasure
Standard
Environment
Hills
Level Adjustment
+5

Special Abilities

Low-Light VisionSuperior Two-Weapon Fighting

Feats

This hulking giant has two heads. Each head has a porcine face with a shovel jaw and protruding lower canines like a boar’s tusks. The rest of its teeth are large and rotten. Its stringy hair is filthy, just like the rest of the creature.

Description

Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night. Their two heads make them exceptionally sharp-eyed and alert. They are excellent guardians and scouts.

An ettin never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, gray hide. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.

Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5. Ettins talk among themselves without difficulty, despite their low Intelligence, and a lone ettin often whiles away the hours chatting with itself.

Combat

Though ettins aren’t very intelligent, they are cunning fighters. They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.

Superior Two-Weapon Fighting (Ex): An ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.

Superior Two-Weapon Fighting (Ex): An ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.

Skills: An ettin’s two heads give it a +2 racial bonus on Listen, Spot, and Search checks.