Ethergaunt, White

Medium Aberration (Extraplanar) — CR 13

()Updated 3.5

Ethergaunt, White is a D&D 3.5 monster from —. CR 13, HD 11d8+22 (71 hp).

Hit Dice
11d8+22 (71 hp)
Initiative
+3
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+8/+9
Attack
Etherblade +9 melee, or etherblade +11 ranged touch
Full Attack
Etherblade +9 melee, or etherblade +11 ranged touch
STR
12
DEX
16
CON
14
INT
27
WIS
15
CHA
13
Fort / Ref / Will
+5 / +6 / +9
Challenge Rating
13
Alignment
Usually neutral evil
Organization
Solitary pair, or cadre (3-8)
Treasure
Standard
Level Adjustment
+5

Special Abilities

EnslaveStupefying GazeImmunity to SpellsMaterial JauntTotal Vision

Feats

Though members of each ethergaunt caste have unique individual spells and abilities, the race as a whole shares a number of characteristics. Ethergaunts who wish to remain on the Material Plane for a longer time must use plane shift or similar magic. Most white and black ethergaunts know the plane shift spell and use it for this purpose. Though skilled at the use of the etherblade, most white ethergaunts avoid melee, preferring to rely upon spells or the fantastic technological weapons developed by the black ethergaunt caste. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Description

Though members of each ethergaunt caste have unique individual spells and abilities, the race as a whole shares a number of characteristics. Ethergaunts who wish to remain on the Material Plane for a longer time must use plane shift or similar magic. Most white and black ethergaunts know the plane shift spell and use it for this purpose. Though skilled at the use of the etherblade, most white ethergaunts avoid melee, preferring to rely upon spells or the fantastic technological weapons developed by the black ethergaunt caste. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.