Ethergaunt, Black
Medium Aberration (Extraplanar) — CR 17
Ethergaunt, Black is a D&D 3.5 monster from —. CR 17, HD 16d8+32 (104 hp).
- Hit Dice
- 16d8+32 (104 hp)
- Initiative
- +8
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +12/+13
- Attack
- Etherblade +13 melee, or etherblade +16 ranged touch
- Full Attack
- Etherblade +13 melee, or etherblade +16 ranged touch
- STR
- 12
- DEX
- 18
- CON
- 14
- INT
- 31
- WIS
- 15
- CHA
- 15
- Fort / Ref / Will
- +7 / +9 / +12
- Challenge Rating
- 17
- Alignment
- Usually neutral evil
- Organization
- Solitary or council (1 black, 5 whites, and 12 reds)
- Treasure
- Double standard
- Level Adjustment
- +4
Special Abilities
EnslaveStupefying GazeImmunity to SpellsMaterial JauntTotal Vision
Feats
Description
Black ethergaunts are rarely found without a handful of powerful slaves that serve as bodyguards. If necessary, they sacrifice their thralls to protect themselves. Though they are able to use etherblades, black ethergaunts consider engaging in physical combat to be a sign of failure, preferring to rely on spells or technological items such as doubt bombs. They particularly hate clerics, viewing divine spellcasters as a threat to the khen-zai's atheist philosophy. Rather than change that philosophy, the black ethergaunts have decided to simply eliminate the divine spellcasters.
Though members of each ethergaunt caste have unique individual spells and abilities, the race as a whole shares a number of characteristics.
Ethergaunts who wish to remain on the Material Plane for a longer time must use plane shift or similar magic. Most white and black ethergaunts know the plane shift spell and use it for this purpose.
Extraplanar Subtype
A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.
Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.