Equiceph

Large Monstrous Humanoid — CR 3

()Updated 3.5

Equiceph is a D&D 3.5 monster from —. CR 3, HD 4d8+4 (22 hp).

Hit Dice
4d8+4 (22 hp)
Initiative
+0
Speed
land 30 ft, 30 ft. in splint mail, base speed 40 ft.
Base Attack / Grapple
+4/+12
Attack
Greataxe +8 melee or javelin +3 ranged
Full Attack
Greataxe +8 melee or javelin +3 ranged
STR
18
DEX
11
CON
12
INT
11
WIS
13
CHA
12
Fort / Ref / Will
+2 / +4 / +7
Challenge Rating
3
Alignment
Often lawful evil
Organization
Solitary, slave band (1 plus 2-8 hobgoblin warriors [slaves]), or gang (2-6)
Treasure
Standard
Level Adjustment
+2

Feats

Equicephs use feints and pincer maneuvers to get the better of their enemies in combat. They rehearse their tactics ahead of time so they can work together fluidly when facing opponents. While they value slaves as property, they routinely sacrifice them in crafty gambits that enable the equicephs to gain the upper hand in battle.

Description

Equicephs use feints and pincer maneuvers to get the better of their enemies in combat. They rehearse their tactics ahead of time so they can work together fluidly when facing opponents. While they value slaves as property, they routinely sacrifice them in crafty gambits that enable the equicephs to gain the upper hand in battle.