Equiceph
Large Monstrous Humanoid — CR 3
Equiceph is a D&D 3.5 monster from —. CR 3, HD 4d8+4 (22 hp).
- Hit Dice
- 4d8+4 (22 hp)
- Initiative
- +0
- Speed
- land 30 ft, 30 ft. in splint mail, base speed 40 ft.
- Base Attack / Grapple
- +4/+12
- Attack
- Greataxe +8 melee or javelin +3 ranged
- Full Attack
- Greataxe +8 melee or javelin +3 ranged
- STR
- 18
- DEX
- 11
- CON
- 12
- INT
- 11
- WIS
- 13
- CHA
- 12
- Fort / Ref / Will
- +2 / +4 / +7
- Challenge Rating
- 3
- Alignment
- Often lawful evil
- Organization
- Solitary, slave band (1 plus 2-8 hobgoblin warriors [slaves]), or gang (2-6)
- Treasure
- Standard
- Level Adjustment
- +2
Feats
Description
Equicephs use feints and pincer maneuvers to get the better of their enemies in combat. They rehearse their tactics ahead of time so they can work together fluidly when facing opponents. While they value slaves as property, they routinely sacrifice them in crafty gambits that enable the equicephs to gain the upper hand in battle.