Elephant

Huge Animal — CR 7

Monster Manual v.3.5 (MM), p. 2723.5
Hit Dice
11d8+55 (104 hp)
Initiative
+0
Speed
Land 40 ft
Armor Class
15, touch 8, flat-footed 15
Base Attack / Grapple
+8/+26
Attack
Gore +16 melee (2d8+15)
Full Attack
Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5), or gore +16 melee (2d8+15)
STR
30
DEX
10
CON
21
INT
2
WIS
13
CHA
7
Fort / Ref / Will
+12 / +7 / +6
Challenge Rating
7
Alignment
Always Neutral
Organization
Solitary or herd (6–30)
Treasure
None
Environment
Plains
Level Adjustment

Special Abilities

Feats

Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.

This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

Description

Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.

This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

Combat

Elephants tend to charge at threatening creatures.

Trample (Ex): Reflex half DC 25. The save DC is Strength-based.