Elder Serpent Huge Viper

Huge Magical Beast (Augmented Animal) — CR 5

Realmshelps (RH)3.5
Hit Dice
8d10+16 (60 hp)
Initiative
+7
Speed
20 ft, 20 ft., climb 20 ft., swim 20 ft.
Armor Class
17, touch 11, flat-footed 14
Base Attack / Grapple
+8/+20
Attack
Bite +11 melee Full Attack: Bite +11 melee
STR
18
DEX
17
CON
15
INT
13
WIS
21
CHA
11
Fort / Ref / Will
+8 / +9 / +7
Challenge Rating
5
Alignment
Neutral evil
Level Adjustment
+2

Special Abilities

Command serpents 4/daymesmerizing swayvirulent poison

Feats

Elder Serpent Huge Viper* (CR 5)

Huge Magical Beast (Augmented Animal)
Alignment: Neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 70 ft., scent, Listen +18, and Spot +18

AC: 17 (-2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
Hit Dice: 8d10+16 (60 hp)
Fort +8, Ref +9, Will +7 Speed: 20 ft., climb 20 ft., swim 20 ft.
Space: 15 ft./10 ft.
Base Attack +8; Grapple +20
Attack: Bite +11 melee
Full Attack: Bite +11 melee
Damage: Bite 1d6+6 plus virulent poison
Special Attacks/Actions: Command serpents 4/day, mesmerizing sway, virulent poison Abilities: Str 18, Dex 17, Con 15, Int 13, Wis 21, Cha 11
Special Qualities: speak with serpents (huge viper base creature)
Feats: Improved Initiative; Run; Weapon Focus (bite)
Skills: Balance +11, Bluff +4, Climb +12, Hide +4, Intimidate +4, Listen +18, Search +5, Sense Motive +9, Spot +18, and Swim +12
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Temperate hills (Serpent Hills)
Organization: Solitary
Treasure/Possessions: Standard

Description

Elder Serpent Huge Viper* (CR 5)

Huge Magical Beast (Augmented Animal)
Alignment: Neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 70 ft., scent, Listen +18, and Spot +18

AC: 17 (-2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
Hit Dice: 8d10+16 (60 hp)
Fort +8, Ref +9, Will +7 Speed: 20 ft., climb 20 ft., swim 20 ft.
Space: 15 ft./10 ft.
Base Attack +8; Grapple +20
Attack: Bite +11 melee
Full Attack: Bite +11 melee
Damage: Bite 1d6+6 plus virulent poison
Special Attacks/Actions: Command serpents 4/day, mesmerizing sway, virulent poison Abilities: Str 18, Dex 17, Con 15, Int 13, Wis 21, Cha 11
Special Qualities: speak with serpents (huge viper base creature)
Feats: Improved Initiative; Run; Weapon Focus (bite)
Skills: Balance +11, Bluff +4, Climb +12, Hide +4, Intimidate +4, Listen +18, Search +5, Sense Motive +9, Spot +18, and Swim +12
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Temperate hills (Serpent Hills)
Organization: Solitary
Treasure/Possessions: Standard

Combat

Elder Serpent Huge Viper* (CR 5)

Huge Magical Beast (Augmented Animal)
Alignment: Neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 70 ft., scent, Listen +18, and Spot +18

AC: 17 (-2 size, +3 Dex, +6 natural), touch 11, flat-footed 14
Hit Dice: 8d10+16 (60 hp)
Fort +8, Ref +9, Will +7 Speed: 20 ft., climb 20 ft., swim 20 ft.
Space: 15 ft./10 ft.
Base Attack +8; Grapple +20
Attack: Bite +11 melee
Full Attack: Bite +11 melee
Damage: Bite 1d6+6 plus virulent poison
Special Attacks/Actions: Command serpents 4/day, mesmerizing sway, virulent poison Abilities: Str 18, Dex 17, Con 15, Int 13, Wis 21, Cha 11
Special Qualities: speak with serpents (huge viper base creature)
Feats: Improved Initiative; Run; Weapon Focus (bite)
Skills: Balance +11, Bluff +4, Climb +12, Hide +4, Intimidate +4, Listen +18, Search +5, Sense Motive +9, Spot +18, and Swim +12
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Temperate hills (Serpent Hills)
Organization: Solitary
Treasure/Possessions: Standard