Elder Serpent Huge Viper
Huge Magical Beast (Augmented Animal) — CR 5
- Hit Dice
- 8d10+16 (60 hp)
- Initiative
- +7
- Speed
- 20 ft, 20 ft., climb 20 ft., swim 20 ft.
- Armor Class
- 17, touch 11, flat-footed 14
- Base Attack / Grapple
- +8/+20
- Attack
- Bite +11 melee Full Attack: Bite +11 melee
- STR
- 18
- DEX
- 17
- CON
- 15
- INT
- 13
- WIS
- 21
- CHA
- 11
- Fort / Ref / Will
- +8 / +9 / +7
- Challenge Rating
- 5
- Alignment
- Neutral evil
- Level Adjustment
- +2
Special Abilities
Command serpents 4/daymesmerizing swayvirulent poison
Feats
Elder Serpent Huge Viper* (CR 5)
Huge Magical Beast (Augmented Animal)
Alignment: Neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 70 ft., scent, Listen +18, and Spot +18
Hit Dice: 8d10+16 (60 hp)
Fort +8, Ref +9, Will +7 Speed: 20 ft., climb 20 ft., swim 20 ft.
Space: 15 ft./10 ft.
Base Attack +8; Grapple +20
Attack: Bite +11 melee
Full Attack: Bite +11 melee
Damage: Bite 1d6+6 plus virulent poison
Special Attacks/Actions: Command serpents 4/day, mesmerizing sway, virulent poison Abilities: Str 18, Dex 17, Con 15, Int 13, Wis 21, Cha 11
Special Qualities: speak with serpents (huge viper base creature)
Feats: Improved Initiative; Run; Weapon Focus (bite)
Skills: Balance +11, Bluff +4, Climb +12, Hide +4, Intimidate +4, Listen +18, Search +5, Sense Motive +9, Spot +18, and Swim +12
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Temperate hills (Serpent Hills)
Organization: Solitary
Treasure/Possessions: Standard
Description
Elder Serpent Huge Viper* (CR 5)
Huge Magical Beast (Augmented Animal)
Alignment: Neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 70 ft., scent, Listen +18, and Spot +18
Hit Dice: 8d10+16 (60 hp)
Fort +8, Ref +9, Will +7 Speed: 20 ft., climb 20 ft., swim 20 ft.
Space: 15 ft./10 ft.
Base Attack +8; Grapple +20
Attack: Bite +11 melee
Full Attack: Bite +11 melee
Damage: Bite 1d6+6 plus virulent poison
Special Attacks/Actions: Command serpents 4/day, mesmerizing sway, virulent poison Abilities: Str 18, Dex 17, Con 15, Int 13, Wis 21, Cha 11
Special Qualities: speak with serpents (huge viper base creature)
Feats: Improved Initiative; Run; Weapon Focus (bite)
Skills: Balance +11, Bluff +4, Climb +12, Hide +4, Intimidate +4, Listen +18, Search +5, Sense Motive +9, Spot +18, and Swim +12
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Temperate hills (Serpent Hills)
Organization: Solitary
Treasure/Possessions: Standard
Combat
Elder Serpent Huge Viper* (CR 5)
Huge Magical Beast (Augmented Animal)
Alignment: Neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 70 ft., scent, Listen +18, and Spot +18
Hit Dice: 8d10+16 (60 hp)
Fort +8, Ref +9, Will +7 Speed: 20 ft., climb 20 ft., swim 20 ft.
Space: 15 ft./10 ft.
Base Attack +8; Grapple +20
Attack: Bite +11 melee
Full Attack: Bite +11 melee
Damage: Bite 1d6+6 plus virulent poison
Special Attacks/Actions: Command serpents 4/day, mesmerizing sway, virulent poison Abilities: Str 18, Dex 17, Con 15, Int 13, Wis 21, Cha 11
Special Qualities: speak with serpents (huge viper base creature)
Feats: Improved Initiative; Run; Weapon Focus (bite)
Skills: Balance +11, Bluff +4, Climb +12, Hide +4, Intimidate +4, Listen +18, Search +5, Sense Motive +9, Spot +18, and Swim +12
Advancement: By character class
Level Adjustment: +2 Climate/Terrain: Temperate hills (Serpent Hills)
Organization: Solitary
Treasure/Possessions: Standard