Earth Elemental, Medium
Medium Elemental (Earth) (Earth, Extraplanar) — CR 3
Earth Elemental, Medium is a D&D 3.5 monster from MM, p. 98. CR 3, HD 4d8+12 (30 hp).
- Hit Dice
- 4d8+12 (30 hp)
- Initiative
- -1
- Speed
- Land 20 ft
- Armor Class
- 18, touch 9, flat-footed 18
- Base Attack / Grapple
- +3/+8
- Attack
- Slam +8 melee (1d8+7)
- Full Attack
- Slam +8 melee (1d8+7)
- STR
- 21
- DEX
- 8
- CON
- 17
- INT
- 4
- WIS
- 11
- CHA
- 11
- Fort / Ref / Will
- +7 / +0 / +1
- Challenge Rating
- 3
- Alignment
- Usually Neutral
- Organization
- Solitary
- Treasure
- None
- Environment
- Elemental Plane of Earth
- Level Adjustment
- —
Special Abilities
Feats
Like a walking hill, the creature plods nearer on two featureless legs of rock and earth, its clublike arms of jagged stone swinging at its sides, and its featureless head staring blankly in your direction.
Description
Elementals are incarnations of the elements that compose existence. They are as wild and dangerous as the forces that birthed them.
Earth elementals are immensely strong and tough. The larger ones can pound almost anything into rubble. They seldom leave their home plane except when summoned elsewhere by a spell.
When summoned to the Material Plane, an earth elemental consists of whatever types of dirt, stones, precious metals, and gems it was conjured from.
Earth elementals speak Terran but rarely choose to do so. An earth elemental’s voice sounds like an echo in a deep tunnel, the rumbling of an earthquake, or the grinding of plates of stone.
Combat
Elementals have varied combat abilities and tactics, but all have the same elemental qualities.
Though an earth elemental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth’s surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.
Earth Mastery (Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental’s opposed Strength checks.
Earth Glide (Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.