Dwarf, Midgard

Small Outsider (Native) — CR 5

()Updated 3.5

Dwarf, Midgard is a D&D 3.5 monster from —. CR 5, HD 8d8+40 (76 hp).

Hit Dice
8d8+40 (76 hp)
Initiative
+0
Speed
land 20 ft, 20 ft.
Base Attack / Grapple
+8/+7
Attack
+2 battleaxe +15 melee, or +1 light crossbow +10 ranged
Full Attack
+2 battleaxe +15/+10 melee, or +1 light crossbow +10 ranged
STR
16
DEX
11
CON
20
INT
14
WIS
15
CHA
11
Fort / Ref / Will
+11 / +6 / +8
Challenge Rating
5
Alignment
Usually neutral
Organization
Solitary, family (3-10 plus 1 winter wolf), or clan (11-30 plus 1 8th-level wizard chieftain plus 1-6 winter wolves plus 3-12 megaloceros pack animals)
Treasure
Standard plus magic items
Level Adjustment
+4
Spell Resistance
16

Special Abilities

CurseAlternate FormMaster Smith

Feats

A dwarf can sometimes be persuaded to lift his curse with an offer of weregild-money to compensate the dwarf for the injury or wrong he suffered. Generally, this requires at least 1,000 gold pieces. Few seek to take their wealth from Midgard dwarves, since they are notoriously unforgiving. Midgard dwarves will carry a grudge or grievance for generations, even passing it down in clan and family lines. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

A dwarf can sometimes be persuaded to lift his curse with an offer of weregild-money to compensate the dwarf for the injury or wrong he suffered. Generally, this requires at least 1,000 gold pieces. Few seek to take their wealth from Midgard dwarves, since they are notoriously unforgiving. Midgard dwarves will carry a grudge or grievance for generations, even passing it down in clan and family lines. Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.