Duergar
Medium Humanoid — CR 1
Duergar is a D&D 3.5 monster from —. CR 1, HD 1d8+5 (9 hp).
- Hit Dice
- 1d8+5 (9 hp)
- Initiative
- +0
- Speed
- land 20 ft, 20 ft. (20 ft. in chain mail)
- Base Attack / Grapple
- +1/+2
- Attack
- Warhammer +2 melee or light crossbow +1 ranged
- Full Attack
- Warhammer +2 melee or light crossbow +1 ranged
- STR
- 13
- DEX
- 11
- CON
- 14
- INT
- 10
- WIS
- 9
- CHA
- 4
- Fort / Ref / Will
- +4 / +0 / +1
- Challenge Rating
- 1
- Alignment
- Often lawful evil
- Organization
- Team (2-4), squad (9-16 plus 3 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (20-80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3-6 6th-level lieutenants, and 1-4 9th-level captains)
- Treasure
- Standard coins; double goods; standard items
- Level Adjustment
- +1
Special Abilities
Duergar Traits
Feats
Description
Duergar are experts in combat, effectively using their environment and executing well-planned group attacks.
+3 Racial bonus to Will saves against spells and spell-like abilities.+3 Racial bonus to Fortitude saves against normal poisons. Immune to paralysis, phantasms, and magical or alchemical poisons (but not normal poisons).+4 racial bonus to Move Silently checks.Spell-like Abilities: 1/day - enlarge and invisibility as a wizard twice the duergar's level (minimum 3rd level); these affect only the duergar and whatever it carries.Darkvision up to 120 feet.Light Sensitivity (Ex): Duergar suffer a -2 circumstance penalty to attack rolls in bright sunlight or within the radius of a daylight spell.Listen +1, Spot +1.Alertness featStonecunning: Duergar receive a +2 racial bonus to checks to notice unusual stonework. Something that isn't stone but is disguised as stone also counts as unusual stonework. A duergar who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A duergar can also intuit depth sensing the approximate distance underground as naturally as a human can sense which way is up.