Drider, Hill Dwarf Fighter
Large Aberration — CR 4
- Hit Dice
- 2d10+10 plus 4d8+20 (59 hp)
- Initiative
- +1
- Speed
- 30 ft, 30 ft., climb 15 ft.
- Armor Class
- 16, touch 10, flat-footed 15
- Base Attack / Grapple
- +1/+0
- Attack
- Dwarven waraxe +6 melee and bite +1 melee Full Attack: Dwarven waraxe +6 melee and bite +1 melee
- STR
- 15
- DEX
- 12
- CON
- 21
- INT
- 10
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +9 / +2 / +5
- Challenge Rating
- 4
- Alignment
- Always chaotic evil
- Spell Resistance
- 17
Special Abilities
Dwarven traitspoisonspell-like abilities
Feats
Drider, Hill Dwarf Fighter* (CR 4)
Large Aberration
Alignment: Always chaotic evil
Initiative: +1 (Dex)
Hit Dice: 2d10+10 plus 4d8+20 (59 hp)
Fort +9, Ref +2, Will +5 Speed: 30 ft., climb 15 ft.
Space: 10 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Dwarven waraxe +6 melee and bite +1 melee
Full Attack: Dwarven waraxe +6 melee and bite +1 melee
Damage: Dwarven waraxe 1d10+2/x3, bite 1d4+1 and poison
Special Attacks/Actions: Dwarven traits, poison, spell-like abilities Abilities: Str 15, Dex 12, Con 21, Int 10, Wis 12, Cha 10
Special Qualities: Dwarven traits, SR 17
Feats: Cleave; Great Cleave; Exotic Weapon Proficiency (dwarven waraxe); Power Attack; Improved Sunder
Skills: Climb +10, Craft (weaponsmithing) +5, Hide +6, Jump +9, and Move Silently +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard
Description
Drider, Hill Dwarf Fighter* (CR 4)
Large Aberration
Alignment: Always chaotic evil
Initiative: +1 (Dex)
Hit Dice: 2d10+10 plus 4d8+20 (59 hp)
Fort +9, Ref +2, Will +5 Speed: 30 ft., climb 15 ft.
Space: 10 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Dwarven waraxe +6 melee and bite +1 melee
Full Attack: Dwarven waraxe +6 melee and bite +1 melee
Damage: Dwarven waraxe 1d10+2/x3, bite 1d4+1 and poison
Special Attacks/Actions: Dwarven traits, poison, spell-like abilities Abilities: Str 15, Dex 12, Con 21, Int 10, Wis 12, Cha 10
Special Qualities: Dwarven traits, SR 17
Feats: Cleave; Great Cleave; Exotic Weapon Proficiency (dwarven waraxe); Power Attack; Improved Sunder
Skills: Climb +10, Craft (weaponsmithing) +5, Hide +6, Jump +9, and Move Silently +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard
Combat
Drider, Hill Dwarf Fighter* (CR 4)
Large Aberration
Alignment: Always chaotic evil
Initiative: +1 (Dex)
Hit Dice: 2d10+10 plus 4d8+20 (59 hp)
Fort +9, Ref +2, Will +5 Speed: 30 ft., climb 15 ft.
Space: 10 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Dwarven waraxe +6 melee and bite +1 melee
Full Attack: Dwarven waraxe +6 melee and bite +1 melee
Damage: Dwarven waraxe 1d10+2/x3, bite 1d4+1 and poison
Special Attacks/Actions: Dwarven traits, poison, spell-like abilities Abilities: Str 15, Dex 12, Con 21, Int 10, Wis 12, Cha 10
Special Qualities: Dwarven traits, SR 17
Feats: Cleave; Great Cleave; Exotic Weapon Proficiency (dwarven waraxe); Power Attack; Improved Sunder
Skills: Climb +10, Craft (weaponsmithing) +5, Hide +6, Jump +9, and Move Silently +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard