Drider, Hill Dwarf Fighter

Large Aberration — CR 4

Realmshelps (RH)3.5
Hit Dice
2d10+10 plus 4d8+20 (59 hp)
Initiative
+1
Speed
30 ft, 30 ft., climb 15 ft.
Armor Class
16, touch 10, flat-footed 15
Base Attack / Grapple
+1/+0
Attack
Dwarven waraxe +6 melee and bite +1 melee Full Attack: Dwarven waraxe +6 melee and bite +1 melee
STR
15
DEX
12
CON
21
INT
10
WIS
12
CHA
10
Fort / Ref / Will
+9 / +2 / +5
Challenge Rating
4
Alignment
Always chaotic evil
Spell Resistance
17

Special Abilities

Dwarven traitspoisonspell-like abilities

Feats

Drider, Hill Dwarf Fighter* (CR 4)

Large Aberration
Alignment: Always chaotic evil
Initiative: +1 (Dex)

AC: 16 (+1 Dex, +6 natural, -1 size) touch 10, flat-footed 15
Hit Dice: 2d10+10 plus 4d8+20 (59 hp)
Fort +9, Ref +2, Will +5 Speed: 30 ft., climb 15 ft.
Space: 10 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Dwarven waraxe +6 melee and bite +1 melee
Full Attack: Dwarven waraxe +6 melee and bite +1 melee
Damage: Dwarven waraxe 1d10+2/x3, bite 1d4+1 and poison
Special Attacks/Actions: Dwarven traits, poison, spell-like abilities Abilities: Str 15, Dex 12, Con 21, Int 10, Wis 12, Cha 10
Special Qualities: Dwarven traits, SR 17
Feats: Cleave; Great Cleave; Exotic Weapon Proficiency (dwarven waraxe); Power Attack; Improved Sunder
Skills: Climb +10, Craft (weaponsmithing) +5, Hide +6, Jump +9, and Move Silently +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard

Description

Drider, Hill Dwarf Fighter* (CR 4)

Large Aberration
Alignment: Always chaotic evil
Initiative: +1 (Dex)

AC: 16 (+1 Dex, +6 natural, -1 size) touch 10, flat-footed 15
Hit Dice: 2d10+10 plus 4d8+20 (59 hp)
Fort +9, Ref +2, Will +5 Speed: 30 ft., climb 15 ft.
Space: 10 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Dwarven waraxe +6 melee and bite +1 melee
Full Attack: Dwarven waraxe +6 melee and bite +1 melee
Damage: Dwarven waraxe 1d10+2/x3, bite 1d4+1 and poison
Special Attacks/Actions: Dwarven traits, poison, spell-like abilities Abilities: Str 15, Dex 12, Con 21, Int 10, Wis 12, Cha 10
Special Qualities: Dwarven traits, SR 17
Feats: Cleave; Great Cleave; Exotic Weapon Proficiency (dwarven waraxe); Power Attack; Improved Sunder
Skills: Climb +10, Craft (weaponsmithing) +5, Hide +6, Jump +9, and Move Silently +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard

Combat

Drider, Hill Dwarf Fighter* (CR 4)

Large Aberration
Alignment: Always chaotic evil
Initiative: +1 (Dex)

AC: 16 (+1 Dex, +6 natural, -1 size) touch 10, flat-footed 15
Hit Dice: 2d10+10 plus 4d8+20 (59 hp)
Fort +9, Ref +2, Will +5 Speed: 30 ft., climb 15 ft.
Space: 10 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Dwarven waraxe +6 melee and bite +1 melee
Full Attack: Dwarven waraxe +6 melee and bite +1 melee
Damage: Dwarven waraxe 1d10+2/x3, bite 1d4+1 and poison
Special Attacks/Actions: Dwarven traits, poison, spell-like abilities Abilities: Str 15, Dex 12, Con 21, Int 10, Wis 12, Cha 10
Special Qualities: Dwarven traits, SR 17
Feats: Cleave; Great Cleave; Exotic Weapon Proficiency (dwarven waraxe); Power Attack; Improved Sunder
Skills: Climb +10, Craft (weaponsmithing) +5, Hide +6, Jump +9, and Move Silently +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard