Drider, Goblin Warrior

Medium Aberration — CR 3

Realmshelps (RH)3.5
Hit Dice
4d8+12 (34 hp)
Initiative
+2
Speed
30 ft, 30 ft., climb 15 ft.
Armor Class
16, touch 12, flat-footed 14
Base Attack / Grapple
+3/-2
Attack
Morningstar +4 melee and bite -1 melee, or javelin +5 ranged Full Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
STR
12
DEX
15
CON
19
INT
10
WIS
13
CHA
10
Fort / Ref / Will
+7 / +3 / +4
Challenge Rating
3
Alignment
Always chaotic evil
Spell Resistance
15

Special Abilities

Poisonspell-like abilities

Feats

Drider, Goblin Warrior* (CR 3)

Medium Aberration
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +5, and Spot +5
Languages: Drow, Common, and Undercommon

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 4d8+12 (34 hp)
Fort +7, Ref +3, Will +4 Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Full Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Damage: Morningstar 1d8+1, bite 1d3 and poison, javelin 1d6+1
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 12, Dex 15, Con 19, Int 10, Wis 13, Cha 10
Special Qualities: SR 15
Feats: Alertness; Dodge
Skills: Climb +9, Hide +12, Listen +5, Move Silently +10, and Spot +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard

Description

Drider, Goblin Warrior* (CR 3)

Medium Aberration
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +5, and Spot +5
Languages: Drow, Common, and Undercommon

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 4d8+12 (34 hp)
Fort +7, Ref +3, Will +4 Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Full Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Damage: Morningstar 1d8+1, bite 1d3 and poison, javelin 1d6+1
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 12, Dex 15, Con 19, Int 10, Wis 13, Cha 10
Special Qualities: SR 15
Feats: Alertness; Dodge
Skills: Climb +9, Hide +12, Listen +5, Move Silently +10, and Spot +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard

Combat

Drider, Goblin Warrior* (CR 3)

Medium Aberration
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +5, and Spot +5
Languages: Drow, Common, and Undercommon

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 4d8+12 (34 hp)
Fort +7, Ref +3, Will +4 Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Full Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Damage: Morningstar 1d8+1, bite 1d3 and poison, javelin 1d6+1
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 12, Dex 15, Con 19, Int 10, Wis 13, Cha 10
Special Qualities: SR 15
Feats: Alertness; Dodge
Skills: Climb +9, Hide +12, Listen +5, Move Silently +10, and Spot +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard