Drider, Goblin Warrior
Medium Aberration — CR 3
- Hit Dice
- 4d8+12 (34 hp)
- Initiative
- +2
- Speed
- 30 ft, 30 ft., climb 15 ft.
- Armor Class
- 16, touch 12, flat-footed 14
- Base Attack / Grapple
- +3/-2
- Attack
- Morningstar +4 melee and bite -1 melee, or javelin +5 ranged Full Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
- STR
- 12
- DEX
- 15
- CON
- 19
- INT
- 10
- WIS
- 13
- CHA
- 10
- Fort / Ref / Will
- +7 / +3 / +4
- Challenge Rating
- 3
- Alignment
- Always chaotic evil
- Spell Resistance
- 15
Special Abilities
Poisonspell-like abilities
Feats
Drider, Goblin Warrior* (CR 3)
Medium Aberration
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +5, and Spot +5
Languages: Drow, Common, and Undercommon
Hit Dice: 4d8+12 (34 hp)
Fort +7, Ref +3, Will +4 Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Full Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Damage: Morningstar 1d8+1, bite 1d3 and poison, javelin 1d6+1
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 12, Dex 15, Con 19, Int 10, Wis 13, Cha 10
Special Qualities: SR 15
Feats: Alertness; Dodge
Skills: Climb +9, Hide +12, Listen +5, Move Silently +10, and Spot +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard
Description
Drider, Goblin Warrior* (CR 3)
Medium Aberration
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +5, and Spot +5
Languages: Drow, Common, and Undercommon
Hit Dice: 4d8+12 (34 hp)
Fort +7, Ref +3, Will +4 Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Full Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Damage: Morningstar 1d8+1, bite 1d3 and poison, javelin 1d6+1
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 12, Dex 15, Con 19, Int 10, Wis 13, Cha 10
Special Qualities: SR 15
Feats: Alertness; Dodge
Skills: Climb +9, Hide +12, Listen +5, Move Silently +10, and Spot +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard
Combat
Drider, Goblin Warrior* (CR 3)
Medium Aberration
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +5, and Spot +5
Languages: Drow, Common, and Undercommon
Hit Dice: 4d8+12 (34 hp)
Fort +7, Ref +3, Will +4 Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Full Attack: Morningstar +4 melee and bite -1 melee, or javelin +5 ranged
Damage: Morningstar 1d8+1, bite 1d3 and poison, javelin 1d6+1
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 12, Dex 15, Con 19, Int 10, Wis 13, Cha 10
Special Qualities: SR 15
Feats: Alertness; Dodge
Skills: Climb +9, Hide +12, Listen +5, Move Silently +10, and Spot +5
Advancement: By character class Climate/Terrain: Underground
Organization: Solitary
Treasure/Possessions: Double standard