Drake, Temporal

Large Dragon — CR 11

()Updated 3.5

Drake, Temporal is a D&D 3.5 monster from —. CR 11, HD 10d12+40 (113 hp).

Hit Dice
10d12+40 (113 hp)
Initiative
+5
Speed
land 60 ft, 60 ft., fly 60 ft. (good)
Base Attack / Grapple
+10/+20
Attack
Bite +15 melee
Full Attack
Bite +15 melee and 2 claws +13 melee and 2 wings +13 melee and 1 tail slap +13 melee
STR
22
DEX
21
CON
18
INT
8
WIS
14
CHA
16
Fort / Ref / Will
+11 / +12 / +9
Challenge Rating
11
Alignment
Usually neutral
Organization
Solitary or pair
Treasure
Standard
Level Adjustment
+7

Special Abilities

Temporal SlideTemporal InversionProgressive InitiativeTime SlipRecurrenceTemporal Displacement

Feats

A dangerous hunter and melee combatant, the temporal drake trusts to its physical prowess and supernatural abilities and wades fearlessly into combat. Although less intelligent than the average human, the drake can invent sophisticated ambushes. The drake usually begins fights by using its temporal slide ability to appear in the midst of its foes, then makes a full attack, preferably against anyone that looks like a spellcaster. The drake is also smart enough to keep one use of its temporal slide ability in reserve in case it has to flee. When the temporal drake uses the delay or ready actions, its initiative value changes as normal; however, its initiative score becomes 4 higher each round.

Description

A dangerous hunter and melee combatant, the temporal drake trusts to its physical prowess and supernatural abilities and wades fearlessly into combat. Although less intelligent than the average human, the drake can invent sophisticated ambushes. The drake usually begins fights by using its temporal slide ability to appear in the midst of its foes, then makes a full attack, preferably against anyone that looks like a spellcaster. The drake is also smart enough to keep one use of its temporal slide ability in reserve in case it has to flee. When the temporal drake uses the delay or ready actions, its initiative value changes as normal; however, its initiative score becomes 4 higher each round.