Drake, Ooze
Large Dragon (Aquatic, Earth, Water) — CR 12
Drake, Ooze is a D&D 3.5 monster from —. CR 12, HD 12d12+60 (141 hp).
- Hit Dice
- 12d12+60 (141 hp)
- Initiative
- +0
- Speed
- land 20 ft, 20 ft., burrow 10 ft., fly 50 ft. (clumsy), swim 20 ft.
- Base Attack / Grapple
- +12/+22
- Attack
- Bite +23 melee; or claw +21 melee
- Full Attack
- Bite +23 melee and 2 claws +21 melee and tail slap +21 melee
- STR
- 25
- DEX
- 10
- CON
- 21
- INT
- 8
- WIS
- 14
- CHA
- 11
- Fort / Ref / Will
- +13 / +10 / +10
- Challenge Rating
- 12
- Alignment
- Usually lawful evil
- Organization
- Solitary pair, or clutch (3-6)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
AcidImproved GrabAmphibious
Feats
Description
Creatures or weapons striking an ooze drake also take this damage (no save allowed).
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.