Drake, Ooze

Large Dragon (Aquatic, Earth, Water) — CR 12

()Updated 3.5

Drake, Ooze is a D&D 3.5 monster from —. CR 12, HD 12d12+60 (141 hp).

Hit Dice
12d12+60 (141 hp)
Initiative
+0
Speed
land 20 ft, 20 ft., burrow 10 ft., fly 50 ft. (clumsy), swim 20 ft.
Base Attack / Grapple
+12/+22
Attack
Bite +23 melee; or claw +21 melee
Full Attack
Bite +23 melee and 2 claws +21 melee and tail slap +21 melee
STR
25
DEX
10
CON
21
INT
8
WIS
14
CHA
11
Fort / Ref / Will
+13 / +10 / +10
Challenge Rating
12
Alignment
Usually lawful evil
Organization
Solitary pair, or clutch (3-6)
Treasure
Standard
Level Adjustment
+3

Special Abilities

AcidImproved GrabAmphibious

Feats

Creatures or weapons striking an ooze drake also take this damage (no save allowed). Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

Creatures or weapons striking an ooze drake also take this damage (no save allowed). Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.