Drake, Ice
Large Dragon (Air, Cold, Water) — CR 7
Drake, Ice is a D&D 3.5 monster from —. CR 7, HD 8d12+32 (86 hp).
- Hit Dice
- 8d12+32 (86 hp)
- Initiative
- +2
- Speed
- land 30 ft, 30 ft., fly 110 ft. (average), swim 20 ft.
- Base Attack / Grapple
- +8/+17
- Attack
- Bite +12 melee
- Full Attack
- Bite +12 melee and 2 claws +10 melee and tail slap +10 melee
- STR
- 21
- DEX
- 14
- CON
- 19
- INT
- 10
- WIS
- 16
- CHA
- 13
- Fort / Ref / Will
- +10 / +8 / +9
- Challenge Rating
- 7
- Alignment
- Usually chaotic evil
- Organization
- Solitary, pair, or cluster (3-6)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Freezing Touch
Feats
Description
Air Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).
Cold Subtype
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.