Drake, Ice

Large Dragon (Air, Cold, Water) — CR 7

()Updated 3.5

Drake, Ice is a D&D 3.5 monster from —. CR 7, HD 8d12+32 (86 hp).

Hit Dice
8d12+32 (86 hp)
Initiative
+2
Speed
land 30 ft, 30 ft., fly 110 ft. (average), swim 20 ft.
Base Attack / Grapple
+8/+17
Attack
Bite +12 melee
Full Attack
Bite +12 melee and 2 claws +10 melee and tail slap +10 melee
STR
21
DEX
14
CON
19
INT
10
WIS
16
CHA
13
Fort / Ref / Will
+10 / +8 / +9
Challenge Rating
7
Alignment
Usually chaotic evil
Organization
Solitary, pair, or cluster (3-6)
Treasure
Standard
Level Adjustment
+3

Special Abilities

Freezing Touch

Feats

Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement). Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement). Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.