Dragonkin

Large Monstrous Humanoid (Reptilian) — CR 4

()Updated 3.5

Dragonkin is a D&D 3.5 monster from —. CR 4, HD 7d8+7 (38 hp).

Hit Dice
7d8+7 (38 hp)
Initiative
+5
Speed
land 20 ft, 20 ft., fly 40 ft. (good)
Base Attack / Grapple
+7/+15
Attack
Foreclaw +10 melee or longspear +10/+5 melee
Full Attack
2 foreclaws +10 melee or longspear +10/+5 melee
STR
19
DEX
12
CON
13
INT
10
WIS
14
CHA
13
Fort / Ref / Will
+5 / +6 / +7
Challenge Rating
4
Alignment
Usually chaotic evil
Organization
Solitary, clutch (2-8), or squad (4-16 plus 1 human necromancer of 7th-11th-level)
Treasure
Standard coins; no goods; double items
Level Adjustment
+2

Special Abilities

RakeDetect Magic

Feats

Dragonkin prefer to fight in the air, swooping down to slash earthbound opponents with their foreclaws. If forced to bring combat to the ground, dragonkin move in and use their claws or weapons (they favor longspears and other reach weapons). Most dragonkin have a strong desire to acquire magic items (perhaps inherited from their ancestors) and tend to attack characters possessing such items in preference to others. If possible, a dragonkin grabs a magic item from its opponent and flees with it, taking the item back to its cave. (Resolve this as a disarm attempt; since the dragonkin is unarmed, it holds the item if it wins the opposed check.) Reptilian Subtype These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.

Description

Dragonkin prefer to fight in the air, swooping down to slash earthbound opponents with their foreclaws. If forced to bring combat to the ground, dragonkin move in and use their claws or weapons (they favor longspears and other reach weapons). Most dragonkin have a strong desire to acquire magic items (perhaps inherited from their ancestors) and tend to attack characters possessing such items in preference to others. If possible, a dragonkin grabs a magic item from its opponent and flees with it, taking the item back to its cave. (Resolve this as a disarm attempt; since the dragonkin is unarmed, it holds the item if it wins the opposed check.) Reptilian Subtype These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.