Dragon, Yellow Wyrmling
Tiny Dragon (Air, Water) — CR 3
Dragon, Yellow Wyrmling is a D&D 3.5 monster from —. CR 3, HD 3d12+3 (22 hp).
- Hit Dice
- 3d12+3 (22 hp)
- Initiative
- +2
- Speed
- land 20 ft, 20 ft., fly 150 ft.(good), burrow 20 ft., swim 80 ft.
- Base Attack / Grapple
- +3/-7
- Attack
- 1 bite +3, 2 claws -2, 2 wings -2
- STR
- 7
- DEX
- 14
- CON
- 13
- INT
- 8
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +4 / +5 / +3
- Challenge Rating
- 3
- Alignment
- Always chaotic evil
- Organization
- Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
- Treasure
- Triple Standard
- Level Adjustment
- +2
Special Abilities
Description
Other Spell-like Abilities: 3/day - create/destroy water, improved invisibility, and wind wall; 1/day -
Air Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.