Dragon, Yellow Wyrmling

Tiny Dragon (Air, Water) — CR 3

()Updated 3.5

Dragon, Yellow Wyrmling is a D&D 3.5 monster from —. CR 3, HD 3d12+3 (22 hp).

Hit Dice
3d12+3 (22 hp)
Initiative
+2
Speed
land 20 ft, 20 ft., fly 150 ft.(good), burrow 20 ft., swim 80 ft.
Base Attack / Grapple
+3/-7
Attack
1 bite +3, 2 claws -2, 2 wings -2
STR
7
DEX
14
CON
13
INT
8
WIS
11
CHA
8
Fort / Ref / Will
+4 / +5 / +3
Challenge Rating
3
Alignment
Always chaotic evil
Organization
Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure
Triple Standard
Level Adjustment
+2

Special Abilities

Breath WeaponFire SubtypeSilence
Other Spell-like Abilities: 3/day - create/destroy water, improved invisibility, and wind wall; 1/day - Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement). Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

Other Spell-like Abilities: 3/day - create/destroy water, improved invisibility, and wind wall; 1/day - Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement). Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.