Dragon, White Wyrm

Gargantuan Dragon (Cold) — CR 18

()Updated 3.5

Dragon, White Wyrm is a D&D 3.5 monster from —. CR 18, HD 33d12+231 (445 hp).

Hit Dice
33d12+231 (445 hp)
Initiative
+0
Speed
land 60 ft, 60 ft., fly 250 ft. (poor), swim 60 ft., burrow 30 ft.
Base Attack / Grapple
+33/+57
Attack
1 Bite +41, 2 claws +36, 2 wings +36, 1 Tail Slap +36, 1 crush +36, 1 Tail sweep +36 melee; Breath +41 ranged
STR
35
DEX
10
CON
25
INT
14
WIS
15
CHA
16
Fort / Ref / Will
+25 / +18 / +20
Challenge Rating
18
Alignment
Always Chaotic Evil
Organization
Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+38
Spell Resistance
25

Special Abilities

Breath WeaponFrightful Presence
A potentially affected creature that succeeds at a Will save (DC 29) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

A potentially affected creature that succeeds at a Will save (DC 29) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.