Dragon, White Great Wyrm

Gargantuan Dragon (Cold) — CR 20

()Updated 3.5

Dragon, White Great Wyrm is a D&D 3.5 monster from —. CR 20, HD 36d12+288 (522 hp).

Hit Dice
36d12+288 (522 hp)
Initiative
+0
Speed
land 60 ft, 60 ft., fly 250 ft. (poor), swim 60 ft., burrow 30 ft.
Base Attack / Grapple
+36/+61
Attack
1 Bite +45, 2 claws +40, 2 wings +40, 1 Tail Slap +40, 1 crush +40, 1 Tail sweep +40 melee; Breath +45 ranged
STR
37
DEX
10
CON
27
INT
18
WIS
19
CHA
18
Fort / Ref / Will
+28 / +20 / +24
Challenge Rating
20
Alignment
Always Chaotic Evil
Organization
Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+41
Spell Resistance
27

Special Abilities

Breath WeaponFrightful Presence
A potentially affected creature that succeeds at a Will save (DC 32) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

A potentially affected creature that succeeds at a Will save (DC 32) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.