Dragon, White Great Wyrm
Gargantuan Dragon (Cold) — CR 20
Dragon, White Great Wyrm is a D&D 3.5 monster from —. CR 20, HD 36d12+288 (522 hp).
- Hit Dice
- 36d12+288 (522 hp)
- Initiative
- +0
- Speed
- land 60 ft, 60 ft., fly 250 ft. (poor), swim 60 ft., burrow 30 ft.
- Base Attack / Grapple
- +36/+61
- Attack
- 1 Bite +45, 2 claws +40, 2 wings +40, 1 Tail Slap +40, 1 crush +40, 1 Tail sweep +40 melee; Breath +45 ranged
- STR
- 37
- DEX
- 10
- CON
- 27
- INT
- 18
- WIS
- 19
- CHA
- 18
- Fort / Ref / Will
- +28 / +20 / +24
- Challenge Rating
- 20
- Alignment
- Always Chaotic Evil
- Organization
- Solitary, pair, or family (1-2 and 2-5 offspring)
- Treasure
- Double Standard
- Level Adjustment
- +41
- Spell Resistance
- 27
Special Abilities
Breath WeaponFrightful Presence
Description
A potentially affected creature that succeeds at a Will save (DC 32) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Dragons ignore the frightful presence of other dragons.
Cold Subtype
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.