Dragon Turtle

Huge Dragon (Aquatic) — CR 9

Monster Manual v.3.5 (MM), p. 88Updated 3.5

Dragon Turtle is a D&D 3.5 monster from MM, p. 88. CR 9, HD 12d12+60 (138 hp).

Hit Dice
12d12+60 (138 hp)
Initiative
+0
Speed
Land 20 ft
Armor Class
25, touch 8, flat-footed 25
Base Attack / Grapple
+12/+28
Attack
Bite +18 melee (4d6+8)
Full Attack
Bite +18 melee (4d6+8) and 2 claws +13 melee (2d8+4)
STR
27
DEX
10
CON
21
INT
12
WIS
13
CHA
12
Fort / Ref / Will
+13 / +8 / +9
Challenge Rating
9
Alignment
Usually Neutral
Organization
Solitary
Treasure
Triple standard
Environment
Aquatic
Level Adjustment

Special Abilities

Breath WeaponCapsizeSnatchDarkvisionImmunity to FireImmunity to SleepImmunity to ParalysisLow-Light VisionScent

Feats

This huge creature has a wide, streamlined shell with jagged protrusions. A long neck emerges from one end of the shell, ending in a crested head with sharp-lined jaws. Taloned flippers extend from holes along the sides of the shell, and a long tail snakes from the rear of the shell.

Description

Dragon turtles are among the most beautiful, awesome, and feared creatures of the water. Deadly jaws, steaming breath, and a penchant for capsizing ships make them dreaded by mariners.

A surfacing dragon turtle is sometimes mistaken for the reflection of the sun or moon on the water. Its rough, deep green shell is much the same color as the deep water the monster favors, and the silver highlights that line the shell resemble light dancing on open water. The turtle’s legs, tail, and head are a lighter green, flecked with golden highlights. An adult dragon turtle can measure from 20 to 30 feet from snout to tail, with a shell from 15 to 25 feet in diameter, and can weigh 8,000 to 32,000 pounds. Dragon turtles speak Aquan, Draconic, and Common.

Combat

Dragon turtles are fierce fighters and generally attack any creature that threatens their territory or looks like a potential meal.

Breath Weapon (Su): Cloud of superheated steam 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 21 half; effective both on the surface and underwater. The save DC is Constitution-based.

Capsize (Ex): A submerged dragon turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.

Skills: A dragon turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.

It can use the run action while swimming, provided it swims in a straight line.

*Dragon turtles have a +8 racial bonus on Hide checks when submerged.