Dragon, Topaz Wyrm

Gargantuan Dragon (Water) — CR 23

()Updated 3.5

Dragon, Topaz Wyrm is a D&D 3.5 monster from —. CR 23, HD 37d12+333 (573 hp).

Hit Dice
37d12+333 (573 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 60 ft.
Base Attack / Grapple
+37/+63
Attack
1 Bite +47, 2 claws +42, 2 wings +42, 1 Tail Slap +42, 1 crush +42, 1 Tail sweep +42 melee; Breath +47 ranged
STR
39
DEX
10
CON
29
INT
28
WIS
29
CHA
28
Fort / Ref / Will
+29 / +20 / +29
Challenge Rating
23
Alignment
Always chaotic neutral
Organization
Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+38
Spell Resistance
30

Special Abilities

Breath WeaponFrightful Presence
A potentially affected creature that succeeds at a Will save (DC 37) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

A potentially affected creature that succeeds at a Will save (DC 37) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.