Dragon, Topaz Great Wyrm

Colossal Dragon (Water) — CR 25

()Updated 3.5

Dragon, Topaz Great Wyrm is a D&D 3.5 monster from —. CR 25, HD 39d12+490 (660 hp).

Hit Dice
39d12+490 (660 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 60 ft.
Base Attack / Grapple
+39/+71
Attack
1 Bite +48, 2 claws +43, 2 wings +43, 1 Tail Slap +43, 1 crush +43, 1 Tail sweep +43 melee; Breath +48 ranged
STR
43
DEX
10
CON
31
INT
30
WIS
31
CHA
30
Fort / Ref / Will
+32 / +22 / +32
Challenge Rating
25
Alignment
Always chaotic neutral
Organization
Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+41
Spell Resistance
32

Special Abilities

Breath WeaponFrightful Presence
A potentially affected creature that succeeds at a Will save (DC 40) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

A potentially affected creature that succeeds at a Will save (DC 40) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.