Dragon, Topaz Great Wyrm
Colossal Dragon (Water) — CR 25
Dragon, Topaz Great Wyrm is a D&D 3.5 monster from —. CR 25, HD 39d12+490 (660 hp).
- Hit Dice
- 39d12+490 (660 hp)
- Initiative
- +0
- Speed
- land 40 ft, 40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 60 ft.
- Base Attack / Grapple
- +39/+71
- Attack
- 1 Bite +48, 2 claws +43, 2 wings +43, 1 Tail Slap +43, 1 crush +43, 1 Tail sweep +43 melee; Breath +48 ranged
- STR
- 43
- DEX
- 10
- CON
- 31
- INT
- 30
- WIS
- 31
- CHA
- 30
- Fort / Ref / Will
- +32 / +22 / +32
- Challenge Rating
- 25
- Alignment
- Always chaotic neutral
- Organization
- Solitary, pair, or family (1-2 and 2-5 offspring)
- Treasure
- Double Standard
- Level Adjustment
- +41
- Spell Resistance
- 32
Special Abilities
Breath WeaponFrightful Presence
Description
A potentially affected creature that succeeds at a Will save (DC 40) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Dragons ignore the frightful presence of other dragons.
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.