Dragon, Topaz Ancient

Gargantuan Dragon (Water) — CR 22

()Updated 3.5

Dragon, Topaz Ancient is a D&D 3.5 monster from —. CR 22, HD 34d12+238 (459 hp).

Hit Dice
34d12+238 (459 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., fly 200 ft. (clumsy), burrow 5 ft., swim 60 ft.
Base Attack / Grapple
+34/+58
Attack
1 Bite +42, 2 claws +37, 2 wings +37, 1 Tail Slap +37, 1 crush +37, 1 Tail sweep +37 melee; Breath +42 ranged
STR
35
DEX
10
CON
25
INT
26
WIS
27
CHA
26
Fort / Ref / Will
+26 / +19 / +27
Challenge Rating
22
Alignment
Always chaotic neutral
Organization
Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+35
Spell Resistance
29

Special Abilities

Breath WeaponFrightful Presence
A potentially affected creature that succeeds at a Will save (DC 35) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

A potentially affected creature that succeeds at a Will save (DC 35) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.