Dragon, Orange Juvenile

Large Dragon (Water) — CR 8

()Updated 3.5

Dragon, Orange Juvenile is a D&D 3.5 monster from —. CR 8, HD 14d12+42 (133 hp).

Hit Dice
14d12+42 (133 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., fly 150 ft. (poor), swim 40 ft.
Base Attack / Grapple
+14/+22
Attack
1 bite +17, 2 claws +12, 2 wings +12, 1 tail slap +12
STR
19
DEX
10
CON
17
INT
14
WIS
15
CHA
12
Fort / Ref / Will
+12 / +9 / +11
Challenge Rating
8
Alignment
Always neutral evil
Organization
Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure
Triple Standard
Level Adjustment
+5

Special Abilities

Breath WeaponPoison ImmunityWater Breathing
The orange dragon breathes this mixture in a line. Any creature caught in this area is covered with its sticky, gooey breath. A successful save allows a creature to avoid becoming covered in the dragon's breath weapon. After 2 rounds, the mixture explodes in a 10-foot burst centered on each creature. The target creature takes full damage, with no saving throw, while all other creatures in the explosion's area save as normal for half damage. A creature takes damage from this breath weapon only once per detonation. A creature standing between two allies covered with the dragon's spew makes only one save and takes damage once, not once for each explosion. The two creatures covered by the breath weapon also take damage only once. They do not suffer damage from the blast centered on the other victim. An orange dragon's breath weapon recharges slower than that of other dragons. An orange dragon can use its breath weapon once every 1d6 rounds. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

The orange dragon breathes this mixture in a line. Any creature caught in this area is covered with its sticky, gooey breath. A successful save allows a creature to avoid becoming covered in the dragon's breath weapon. After 2 rounds, the mixture explodes in a 10-foot burst centered on each creature. The target creature takes full damage, with no saving throw, while all other creatures in the explosion's area save as normal for half damage. A creature takes damage from this breath weapon only once per detonation. A creature standing between two allies covered with the dragon's spew makes only one save and takes damage once, not once for each explosion. The two creatures covered by the breath weapon also take damage only once. They do not suffer damage from the blast centered on the other victim. An orange dragon's breath weapon recharges slower than that of other dragons. An orange dragon can use its breath weapon once every 1d6 rounds. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.