Dragon, Nickel Wyrmling

Tiny Dragon (Water) — CR 3

()Updated 3.5

Dragon, Nickel Wyrmling is a D&D 3.5 monster from —. CR 3, HD 4d12+4 (30 hp).

Hit Dice
4d12+4 (30 hp)
Initiative
+0
Speed
land 60 ft, 60 ft., fly 100 ft. (average), swim 60 ft.
Base Attack / Grapple
+4/-3
Attack
1 bite +7, 2 claws +2, 2 wings +2
STR
13
DEX
10
CON
13
INT
7
WIS
11
CHA
7
Fort / Ref / Will
+5 / +4 / +4
Challenge Rating
3
Alignment
Always LE
Organization
Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure
Triple Standard
Level Adjustment
+3

Special Abilities

Breath WeaponMetalsenseWater Breathing
Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.