Dragon, Nickel Juvenile

Medium Dragon (Water) — CR 7

()Updated 3.5

Dragon, Nickel Juvenile is a D&D 3.5 monster from —. CR 7, HD 13d12+26 (110).

Hit Dice
13d12+26 (110)
Initiative
+0
Speed
land 60 ft, 60 ft., fly 150 ft. (poor), swim 60 ft.
Base Attack / Grapple
+13/+17
Attack
1 bite +17, 2 claws +12, 2 wings +12
STR
19
DEX
10
CON
15
INT
9
WIS
11
CHA
9
Fort / Ref / Will
+10 / +8 / +8
Challenge Rating
7
Alignment
Always LE
Organization
Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure
Triple Standard
Level Adjustment
+4

Special Abilities

Breath WeaponMetalsenseWater Breathing
Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.