Dragon, Hex, Young

Medium Dragon (Earth) — CR 6

()Updated 3.5

Dragon, Hex, Young is a D&D 3.5 monster from —. CR 6, HD 10d12+10 (75 hp).

Hit Dice
10d12+10 (75 hp)
Initiative
+0
Speed
land 30 ft, 30 ft., fly 80 ft. (good), burrow 30 ft.
Base Attack / Grapple
+10/+10
Attack
1 bite +10, 2 claws +5, 2 wings +5
STR
11
DEX
10
CON
13
INT
12
WIS
16
CHA
17
Fort / Ref / Will
+8 / +7 / +10
Challenge Rating
6
Alignment
Usually neutral evil
Organization
Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure
Triple Standard
Level Adjustment
+5
Spell Resistance
12

Special Abilities

Breath WeaponVile ResistanceRetributive CurseOther Spell-Like Abilities
Sickness: Target is sickened for 1d4 rounds. Agony: Target is crippled by agonizing pain (treat as nauseated) for 1d4 rounds. Blindness: Target is permanently blinded. Insanity: Target becomes permanently confused, as per the spell insanity. Oblivion: Target is obliterated (as if affected by a sphere of annihilation). A successful Will save negates the effect. A hex dragon may bestow curses from younger age categories, if it so chooses. The save DC against this curse is 10 + 1/2 the dragon's HD + the dragon's Charisma modifier. Should a hex dragon ever be killed or mortally wounded (reduced to negative hit points), it reflexively unleashes a death curse against all creatures within a radius equal to 10 feet per age category. All creatures within the area must save as above or suffer the effects of this retributive curse. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.

Description

Sickness: Target is sickened for 1d4 rounds. Agony: Target is crippled by agonizing pain (treat as nauseated) for 1d4 rounds. Blindness: Target is permanently blinded. Insanity: Target becomes permanently confused, as per the spell insanity. Oblivion: Target is obliterated (as if affected by a sphere of annihilation). A successful Will save negates the effect. A hex dragon may bestow curses from younger age categories, if it so chooses. The save DC against this curse is 10 + 1/2 the dragon's HD + the dragon's Charisma modifier. Should a hex dragon ever be killed or mortally wounded (reduced to negative hit points), it reflexively unleashes a death curse against all creatures within a radius equal to 10 feet per age category. All creatures within the area must save as above or suffer the effects of this retributive curse. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.