Dragon, Hex, Young
Medium Dragon (Earth) — CR 6
Dragon, Hex, Young is a D&D 3.5 monster from —. CR 6, HD 10d12+10 (75 hp).
- Hit Dice
- 10d12+10 (75 hp)
- Initiative
- +0
- Speed
- land 30 ft, 30 ft., fly 80 ft. (good), burrow 30 ft.
- Base Attack / Grapple
- +10/+10
- Attack
- 1 bite +10, 2 claws +5, 2 wings +5
- STR
- 11
- DEX
- 10
- CON
- 13
- INT
- 12
- WIS
- 16
- CHA
- 17
- Fort / Ref / Will
- +8 / +7 / +10
- Challenge Rating
- 6
- Alignment
- Usually neutral evil
- Organization
- Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
- Treasure
- Triple Standard
- Level Adjustment
- +5
- Spell Resistance
- 12
Special Abilities
Description
Sickness: Target is sickened for 1d4 rounds.
Agony: Target is crippled by agonizing pain (treat as nauseated) for 1d4 rounds.
Blindness: Target is permanently blinded.
Insanity: Target becomes permanently confused, as per the spell insanity.
Oblivion: Target is obliterated (as if affected by a sphere of annihilation).
A successful Will save negates the effect. A hex dragon may bestow curses from younger age categories, if it so chooses. The save DC against this curse is 10 + 1/2 the dragon's HD + the dragon's Charisma modifier.
Should a hex dragon ever be killed or mortally wounded (reduced to negative hit points), it reflexively unleashes a death curse against all creatures within a radius equal to 10 feet per age category. All creatures within the area must save as above or suffer the effects of this retributive curse.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.