Dragon, Gold Wyrm

Colossal Dragon (Fire) — CR 24

()Updated 3.5

Dragon, Gold Wyrm is a D&D 3.5 monster from —. CR 24, HD 38d12+380 (627 hp).

Hit Dice
38d12+380 (627 hp)
Initiative
+0
Speed
land 60 ft, 60 ft., fly 250 ft. (clumsy), swim 60 ft.
Base Attack / Grapple
+38/+71
Attack
1 Bite +47, 2 claws +42, 2 wings +42, 1 Tail Slap +42, 1 crush +42, 1 Tail sweep +42 melee; Breath +47 ranged
STR
45
DEX
10
CON
31
INT
30
WIS
31
CHA
30
Fort / Ref / Will
+31 / +21 / +31
Challenge Rating
24
Alignment
Always Lawful Good
Organization
Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+43
Spell Resistance
31

Special Abilities

Breath WeaponAlternate FormFire SubtypeWater BreathingFrightful Presence
A potentially affected creature that succeeds at a Will save (DC 10 + 1/2 dragons HD + dragon's Charisma modifier) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

A potentially affected creature that succeeds at a Will save (DC 10 + 1/2 dragons HD + dragon's Charisma modifier) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.