Dragon, Gold Great Wyrm

Colossal Dragon (Fire) — CR 26

()Updated 3.5

Dragon, Gold Great Wyrm is a D&D 3.5 monster from —. CR 26, HD 41d12+451 (717 hp).

Hit Dice
41d12+451 (717 hp)
Initiative
+0
Speed
land 60 ft, 60 ft., fly 250 ft. (clumsy), swim 60 ft.
Base Attack / Grapple
+41/+75
Attack
1 Bite +51, 2 claws +46, 2 wings +46, 1 Tail Slap +46, 1 crush +46, 1 Tail sweep +46 melee; Breath +51 ranged
STR
47
DEX
10
CON
33
INT
32
WIS
33
CHA
32
Fort / Ref / Will
+33 / +22 / +33
Challenge Rating
26
Alignment
Always Lawful Good
Organization
Solitary or clutch (2-5)
Treasure
Double Standard
Level Adjustment
+46
Spell Resistance
33

Special Abilities

Breath WeaponFire SubtypeWater BreathingAlternate FormFrightful Presence
A potentially affected creature that succeeds at a Will save (DC 41) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

A potentially affected creature that succeeds at a Will save (DC 41) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Fire Subtype A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.