Dragon, Emerald Juvenile

Large Dragon (Air) — CR 8

()Updated 3.5

Dragon, Emerald Juvenile is a D&D 3.5 monster from —. CR 8, HD 15d12+45 (142 hp).

Hit Dice
15d12+45 (142 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.
Base Attack / Grapple
+15/+23
Attack
1 Bite +18, 2 claws +13, 2 wings +13, 1 Tail Slap +13 melee; Breath +18 ranged
STR
19
DEX
10
CON
17
INT
18
WIS
19
CHA
18
Fort / Ref / Will
+12 / +9 / +13
Challenge Rating
8
Alignment
Always lawful neutral
Organization
Solitary or clutch (2-5)
Treasure
Double Standard
Level Adjustment
+17
Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus. Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus. Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus. Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap is at -5 to the attack bonus. Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).

Description

Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus. Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus. Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus. Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap is at -5 to the attack bonus. Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).