Dragon, Deep Very Young

Small Dragon (Earth) — CR 6

()Updated 3.5

Dragon, Deep Very Young is a D&D 3.5 monster from —. CR 6, HD 9d12+9 (67 hp).

Hit Dice
9d12+9 (67 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., fly 150 ft. (average) , burrow 20 ft., swim 30 ft.
Base Attack / Grapple
+15/+12
Attack
1 Bite +11, 2 claws +6 melee; Breath +11 ranged
STR
13
DEX
10
CON
13
INT
14
WIS
13
CHA
12
Fort / Ref / Will
+7 / +6 / +7
Challenge Rating
6
Alignment
Always Chaotic evil
Organization
Solitary or clutch (2-5)
Treasure
Double Standard
Level Adjustment
+4

Special Abilities

Breath WeaponTrue Seeing
Snake Form (Su): A very young deep dragon can assume its serpentine (legless) form three times per day. This form is the same size as the dragon, but able to move through smaller tunnels because it has no legs. The dragon's AC worsens by -6 in this form. It moves at 30 feet, flies at 10 feet (poor), and swims at 30 feet. It loses all claw attacks in this form, but can constrict opponents, dealing 1d8 damage. If the dragon hits with this attack, it can make a free grapple check (without provoking an attack of opportunity). If it wins this check, it grabs and constricts its victim, automatically dealing the above damage every round until the opponent dies or breaks free. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.

Description

Snake Form (Su): A very young deep dragon can assume its serpentine (legless) form three times per day. This form is the same size as the dragon, but able to move through smaller tunnels because it has no legs. The dragon's AC worsens by -6 in this form. It moves at 30 feet, flies at 10 feet (poor), and swims at 30 feet. It loses all claw attacks in this form, but can constrict opponents, dealing 1d8 damage. If the dragon hits with this attack, it can make a free grapple check (without provoking an attack of opportunity). If it wins this check, it grabs and constricts its victim, automatically dealing the above damage every round until the opponent dies or breaks free. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.