Dragon, Crystal Juvenile

Large Dragon (Air) — CR 7

()Updated 3.5

Dragon, Crystal Juvenile is a D&D 3.5 monster from —. CR 7, HD 19d12+57 (133 hp).

Hit Dice
19d12+57 (133 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.
Base Attack / Grapple
+19/+27
Attack
1 Bite +17, 2 claws +12, 2 wings +12, 1 Tail Slap +12 melee; Breath +17 ranged
STR
19
DEX
10
CON
17
INT
14
WIS
15
CHA
15
Fort / Ref / Will
+12 / +9 / +11
Challenge Rating
7
Alignment
Always chaotic neutral
Organization
Solitary or clutch (2-5)
Treasure
Double Standard
Level Adjustment
+17

Special Abilities

Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus. Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus. Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus. Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap is at -5 to the attack bonus. Grappling: Dragons do not favor grapple attacks, though their Snatch feat use normal grapple rules. If grappled by a creature the same size or larger, dragon can return the attack with its bite and all four legs (the rear legs deal claw damage). If snatched or crushed by a larger dragon, a dragon can respond only with grapple attacks to try winning free, or with bite or breath weapon attacks. If grappled by a creature smaller than itself, the dragon can respond with any of its physical attacks other than a tail sweep. The dragon can always use its breath weapon while grappling as well as its spells and spell-like or supernatural abilities, provided it succeeds at Concentration checks. Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).

Description

Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus. Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus. Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus. Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap is at -5 to the attack bonus. Grappling: Dragons do not favor grapple attacks, though their Snatch feat use normal grapple rules. If grappled by a creature the same size or larger, dragon can return the attack with its bite and all four legs (the rear legs deal claw damage). If snatched or crushed by a larger dragon, a dragon can respond only with grapple attacks to try winning free, or with bite or breath weapon attacks. If grappled by a creature smaller than itself, the dragon can respond with any of its physical attacks other than a tail sweep. The dragon can always use its breath weapon while grappling as well as its spells and spell-like or supernatural abilities, provided it succeeds at Concentration checks. Air Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).