Dragon, Chole Very young
Medium Dragon (Extraplanar) — CR 5
Dragon, Chole Very young is a D&D 3.5 monster from —. CR 5, HD 9d12+27 (85 hp).
- Hit Dice
- 9d12+27 (85 hp)
- Initiative
- +1
- Speed
- land 40 ft, 40 ft., climb 40 ft., swim 60 ft.
- Base Attack / Grapple
- +9/+15
- Attack
- 1 bite +10, 2 claws +5, 2 wings +5, 1 tail slap +5
- STR
- 15
- DEX
- 10
- CON
- 17
- INT
- 12
- WIS
- 13
- CHA
- 14
- Fort / Ref / Will
- +9 / +6 / +7
- Challenge Rating
- 5
- Alignment
- Always chaotic evil
- Organization
- Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
- Treasure
- Triple Standard
- Level Adjustment
- +6
Special Abilities
Description
SizeDamageReachMedium1d410 feetLarge1d615 feetHuge1d820 feetGargantuan2d630 feetColossal2d840 feet
In addition, the number of tentacles the chole dragon possesses determines the type of damage its tentacles deal. Razor-sharp bony ridges cover all of a four-tentacled chole dragon's tentacles, causing it to deal slashing damage. Needlelike spikes protrude from all of a seven-tentacled chole dragon's tentacles, causing it to deal piercing damage. A mixture of bony ridges and spikes cover all of a nine-tentacled chole dragon's tentacles, causing it to deal both piercing and slashing damage. All of the tentacles of a thirteen-tentacled chole dragon end in thick, pulpy tumors, causing them to deal bludgeoning damage.
Four tentacles: 3/day - fly (adult and older), touch of idiocy (old and older); 1/day - blasphemy (ancient and older), magic circle against law (wyrmling and older), Mordenkainen's disjunction (great wyrm).
Seven tentacles: 3/day-darkness (old and older), slow (adult and older); 1/day-dominate monster (great wyrm), fly (wyrmling and older), word of chaos (ancient and older).
Nine tentacles: 3/day - levitate (old and older), fireball (adult and older); 1/day-dispel magic (wyrmling and older), repulsion (ancient and older), weird (great wynn).
Thirteen tentacles: 3/day - magic circle against good (adult and older), mirror image (old and older); 1/day - destruction (ancient and older), haste (wyrmling and older), time stop (great wyrm).
Extraplanar Subtype
A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.
Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.