Dragon, Brown Old
Gargantuan Dragon (Earth) — CR 18
Dragon, Brown Old is a D&D 3.5 monster from —. CR 18, HD 27d12+189 (364 hp).
- Hit Dice
- 27d12+189 (364 hp)
- Initiative
- +0
- Speed
- land 60 ft, 60 ft., burrow 60 ft.
- Base Attack / Grapple
- +27/+51
- Attack
- 1 Bite +35, 2 claws +30, 2 wings +30, 1 Tail Slap +30, 1 crush +30 melee; Breath +35 ranged
- STR
- 35
- DEX
- 10
- CON
- 25
- INT
- 18
- WIS
- 19
- CHA
- 18
- Fort / Ref / Will
- +22 / +15 / +19
- Challenge Rating
- 18
- Alignment
- Usually neutral evil
- Organization
- Solitary, pair, or family (1-2 and 2-5 offspring)
- Treasure
- Double Standard
- Level Adjustment
- +29
- Spell Resistance
- 27
Special Abilities
Description
Create Water (Sp): The dragon can use this spell-like ability once per day.
Sandstorm (Sp): Once per day, an adult brown dragon can create a vortex of violently churning sand at a distance up to 80 yards away. All creatures within a 60-foot radius of the center of the sandstorm take 1d6 points of damage each round they remain within the sandstorm. Characters in the swirling sands are blinded and must make a Balance check (DC 15) during each round they move more than 5 feet or fall prone.
Summon Huge Air Elemental (Sp): Once per day, an old brown dragon can cast summon nature's ally VI to summon one Huge air elemental, 1d3 Large air elementals, or 1d4+1 air elementals of smaller size.
Summon Greater Air Elemental (Sp): Once per day, an ancient brown dragon can cast summon nature's ally VIII to summon one greater air elemental, 1d3 Huge air elementals, or 1d4+1 air elementals of smaller size.
A potentially affected creature that succeeds at a Will save (DC 27) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Dragons ignore the frightful presence of other dragons.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.