Dragon, Brown Adult

Huge Dragon (Earth) — CR 14

()Updated 3.5

Dragon, Brown Adult is a D&D 3.5 monster from —. CR 14, HD 21d12+105 (241 hp).

Hit Dice
21d12+105 (241 hp)
Initiative
+0
Speed
land 60 ft, 60 ft., burrow 60 ft.
Base Attack / Grapple
+21/+38
Attack
1 Bite +28, 2 claws +23, 2 wings +23, 1 Tail Slap +23, 1 crush +23 melee; Breath +28 ranged
STR
29
DEX
10
CON
21
INT
16
WIS
17
CHA
16
Fort / Ref / Will
+17 / +12 / +15
Challenge Rating
14
Alignment
Usually neutral evil
Organization
Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+23
Spell Resistance
23

Special Abilities

Breath WeaponTremorsenseFrightful Presence
Create Water (Sp): The dragon can use this spell-like ability once per day. Sandstorm (Sp): Once per day, an adult brown dragon can create a vortex of violently churning sand at a distance up to 80 yards away. All creatures within a 60-foot radius of the center of the sandstorm take 1d6 points of damage each round they remain within the sandstorm. Characters in the swirling sands are blinded and must make a Balance check (DC 15) during each round they move more than 5 feet or fall prone. A potentially affected creature that succeeds at a Will save (DC 22) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.

Description

Create Water (Sp): The dragon can use this spell-like ability once per day. Sandstorm (Sp): Once per day, an adult brown dragon can create a vortex of violently churning sand at a distance up to 80 yards away. All creatures within a 60-foot radius of the center of the sandstorm take 1d6 points of damage each round they remain within the sandstorm. Characters in the swirling sands are blinded and must make a Balance check (DC 15) during each round they move more than 5 feet or fall prone. A potentially affected creature that succeeds at a Will save (DC 22) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Earth Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.