Dragon, Bronze Great Wyrm

Gargantuan Dragon (Water) — CR 24

()Updated 3.5

Dragon, Bronze Great Wyrm is a D&D 3.5 monster from —. CR 24, HD 39d12+312 (565 hp).

Hit Dice
39d12+312 (565 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., fly 200 ft., (clumsy), swim 60 ft.
Base Attack / Grapple
+39/+65
Attack
1 Bite +49, 2 claws +44, 2 wings +44, 1 Tail Slap +44, 1 crush +44, 1 Tail sweep +44 melee; Breath +49 ranged
STR
39
DEX
10
CON
27
INT
26
WIS
27
CHA
26
Fort / Ref / Will
+29 / +21 / +29
Challenge Rating
24
Alignment
Always Lawful Good
Organization
Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+44
Spell Resistance
31

Special Abilities

Breath WeaponAlternate FormFrightful Presence
A potentially affected creature that succeeds at a Will save (DC 37) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

A potentially affected creature that succeeds at a Will save (DC 37) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.