Dragon, Bronze Ancient

Gargantuan Dragon (Water) — CR 21

()Updated 3.5

Dragon, Bronze Ancient is a D&D 3.5 monster from —. CR 21, HD 33d12+231 (445 hp).

Hit Dice
33d12+231 (445 hp)
Initiative
+0
Speed
land 40 ft, 40 ft., fly 200 ft., (clumsy), swim 60 ft.
Base Attack / Grapple
+30/+54
Attack
1 Bite +41, 2 claws +36, 2 wings +36, 1 Tail Slap +36, 1 crush +36, 1 Tail sweep +36 melee; Breath +41 ranged
STR
35
DEX
10
CON
25
INT
24
WIS
25
CHA
24
Fort / Ref / Will
+25 / +18 / +25
Challenge Rating
21
Alignment
Always Lawful Good
Organization
Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+38
Spell Resistance
28

Special Abilities

Breath WeaponAlternate FormFrightful Presence
A potentially affected creature that succeeds at a Will save (DC 33) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

A potentially affected creature that succeeds at a Will save (DC 33) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.