Dragon, Black Wyrm

Gargantuan Dragon (Water) — CR 19

()Updated 3.5

Dragon, Black Wyrm is a D&D 3.5 monster from —. CR 19, HD 34d12+238 (459 hp).

Hit Dice
34d12+238 (459 hp)
Initiative
+0
Speed
land 60 ft, 60 ft., fly 200 ft., (clumsy), swim 60 ft.
Base Attack / Grapple
+34/+58
Attack
1 Bite +42, 2 claws +37, 2 wings +37, 1 Tail Slap +37, 1 crush +37, 1 Tail sweep +37 melee; Breath +42 ranged
STR
35
DEX
10
CON
25
INT
18
WIS
19
CHA
18
Fort / Ref / Will
+26 / +19 / +23
Challenge Rating
19
Alignment
Always Chaotic Evil
Organization
solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+39
Spell Resistance
26

Special Abilities

Breath WeaponWater Breathing
Corrupt Water (Sp): Once per day the dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed at a Will save (DC 26) or become fouled. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

Corrupt Water (Sp): Once per day the dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed at a Will save (DC 26) or become fouled. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.