Dragon, Black Great Wyrm
Gargantuan Dragon (Water) — CR 21
Dragon, Black Great Wyrm is a D&D 3.5 monster from —. CR 21, HD 37d12+296 (536 hp).
- Hit Dice
- 37d12+296 (536 hp)
- Initiative
- +0
- Speed
- land 60 ft, 60 ft., fly 200 ft., (clumsy), swim 60 ft.
- Base Attack / Grapple
- +37/+62
- Attack
- 1 Bite +46, 2 claws +41, 2 wings +41, 1 Tail Slap +41, 1 crush +41, 1 Tail sweep +41 melee; Breath +46 ranged
- STR
- 37
- DEX
- 10
- CON
- 27
- INT
- 20
- WIS
- 21
- CHA
- 20
- Fort / Ref / Will
- +28 / +20 / +25
- Challenge Rating
- 21
- Alignment
- Always Chaotic Evil
- Organization
- solitary, pair, or family (1-2 and 2-5 offspring)
- Treasure
- Double Standard
- Level Adjustment
- +42
- Spell Resistance
- 28
Special Abilities
Breath WeaponWater Breathing
Description
Corrupt Water (Sp): Once per day the dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed at a Will save (DC 33) or become fouled.
Charm Reptiles (Sp): The dragon can use this ability three times per day. It operates as a mass charm spell that works only on reptilian animals. The dragon can communicate with any charmed reptiles at though casting a speak with animals spell.
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.