Dragon, Black Great Wyrm

Gargantuan Dragon (Water) — CR 21

()Updated 3.5

Dragon, Black Great Wyrm is a D&D 3.5 monster from —. CR 21, HD 37d12+296 (536 hp).

Hit Dice
37d12+296 (536 hp)
Initiative
+0
Speed
land 60 ft, 60 ft., fly 200 ft., (clumsy), swim 60 ft.
Base Attack / Grapple
+37/+62
Attack
1 Bite +46, 2 claws +41, 2 wings +41, 1 Tail Slap +41, 1 crush +41, 1 Tail sweep +41 melee; Breath +46 ranged
STR
37
DEX
10
CON
27
INT
20
WIS
21
CHA
20
Fort / Ref / Will
+28 / +20 / +25
Challenge Rating
21
Alignment
Always Chaotic Evil
Organization
solitary, pair, or family (1-2 and 2-5 offspring)
Treasure
Double Standard
Level Adjustment
+42
Spell Resistance
28

Special Abilities

Breath WeaponWater Breathing
Corrupt Water (Sp): Once per day the dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed at a Will save (DC 33) or become fouled. Charm Reptiles (Sp): The dragon can use this ability three times per day. It operates as a mass charm spell that works only on reptilian animals. The dragon can communicate with any charmed reptiles at though casting a speak with animals spell. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.

Description

Corrupt Water (Sp): Once per day the dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed at a Will save (DC 33) or become fouled. Charm Reptiles (Sp): The dragon can use this ability three times per day. It operates as a mass charm spell that works only on reptilian animals. The dragon can communicate with any charmed reptiles at though casting a speak with animals spell. Water Subtype This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.